Infrastructure: Difference between revisions

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[[File:infra_icon.png|left]]'''Infrastructure''' [[building]]s are constructs that relate to either maintaining the [[settlement]], such as storing its resources in a [[warehouse]], maintaining [[citizens]] with construction jobs with [[hauler]]s and/or [[builder outpost]]s, and managing [[trading]] with depots. There are 11 choices in this category, though one of them involves moving a building, rather than building a new one:
[[File:infra_icon.png|left]]'''Infrastructure''' [[building]]s are constructs that relate to either maintaining - as the name would imply the infrastructure of your [[settlement]], which includes maintaining the military, law and knowledge of the settlement. There are 3 sub-categories and 12 building choices within this category:


* [[Throne|Move Throne]]
* [[Administration]] (unlocked at "Chieftain" status)
* [[Warehouse]]
* [[Builder Outpost]]
* [[Export Depot]]
* [[Import Depot]]
* [[Hauler]]
* [[Janitor]]
* [[Janitor]]
* [[Builder outpost|Builder Outpost]]
* Military » [[Training Ground]]
* [[Monument]]
* Law » [[Guardpost]] (unlocked at "Major" status)
* [[Torch]]
* Law » [[Dungeon]] (unlocked at "Major" status)
* [[Hearth]]
* Law » [[Scaffolds]] (unlocked at "Major" status)
* Law » [[Slaver]] (unlocked at "Major" status)
* Law » [[Court]] (unlocked at "Chieftain" status)
* Knowledge » [[Library]]
* Knowledge » [[School]]
* Knowledge » [[University]]
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{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 11:10, 14 October 2021

Infrastructure buildings are constructs that relate to either maintaining - as the name would imply the infrastructure of your settlement, which includes maintaining the military, law and knowledge of the settlement. There are 3 sub-categories and 12 building choices within this category: