Slaver: Difference between revisions

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}}A '''Slaver''' is a [[law (buildings)|law]] [[building]] where criminal [[citizens]] are turned into [[slaves]]. There is only one [[component]] for this building, which is the required station. Each station can manage 1 client. The more stations in the building, the more citizens that can be turned into slaves at once.
}}A '''Slaver''' is a [[law (buildings)|law]] [[building]] where criminal/prisoner [[citizens]] are turned into [[slaves]]. There is only one [[component]] for this building, which is the required station. Each station can manage 1 client. The more stations in the building, the more citizens that can be turned into slaves at once.


This one of three ways that the player can gain slaves for their [[settlement]], with the other two methods involving waiting for a slaver to show up to your settlement and purchasing slaves, or enslaving enemies after [[Defense|winning a battle]].
This one of three ways that the player can gain slaves for their [[settlement]], with the other two methods involving waiting for a slaver to show up to your settlement and purchasing slaves, or enslaving enemies after [[Defense|winning a battle]].

Revision as of 12:01, 20 August 2021

Slaver
Where you're read your rights,
then taken from you.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Law
Sub-category {{{subtype}}}
Produces noise? No
Components 1
Expandable? Yes
Component Requirements Station:
  × 2 (per cell)
  × 2 (per cell)
  × 2 (per cell)
Production Information
Input None
Output None

A Slaver is a law building where criminal/prisoner citizens are turned into slaves. There is only one component for this building, which is the required station. Each station can manage 1 client. The more stations in the building, the more citizens that can be turned into slaves at once.

This one of three ways that the player can gain slaves for their settlement, with the other two methods involving waiting for a slaver to show up to your settlement and purchasing slaves, or enslaving enemies after winning a battle.

In-game description

"Where caught criminals and other prisoners are taken for temperament of their career - slaves."