Law (buildings): Difference between revisions

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{{imagefix|[[File:law_icon.png|left]]}}'''Law''' [[building]]s are constructs that assist in maintaining the [[law]] in a [[settlement]], such as punishing criminal [[citizens]] and swaying them away from committing crimes in the first place. Justice being maintained properly will greatly increase the happiness of a settlement. There are 5 buildings in this category, though '''''all''''' of them are not readily available at the start of a game, meaning that all of them must be unlocked via increasing a settlement's [[Settlement#Status|status]]:
{{imagefix|[[File:law_icon.png|left]]}}'''Law''' [[building]]s are constructs that assist in maintaining the [[law]] in a [[settlement]], such as punishing criminal [[citizens]], swaying them away from committing crimes in the first place and turning culprits into slaves. Justice being maintained properly will greatly increase the happiness of a settlement. There are 5 buildings in this category, though '''''all''''' of them are not readily available at the start of a game, meaning that all of them must be unlocked via increasing a settlement's [[Settlement#Status|status]]:


* [[Guardpost]] (unlocked at "Major" status)
* [[Guardpost]] (unlocked at "Major" status)

Revision as of 22:37, 4 August 2021

Law buildings are constructs that assist in maintaining the law in a settlement, such as punishing criminal citizens, swaying them away from committing crimes in the first place and turning culprits into slaves. Justice being maintained properly will greatly increase the happiness of a settlement. There are 5 buildings in this category, though all of them are not readily available at the start of a game, meaning that all of them must be unlocked via increasing a settlement's status:

  • Guardpost (unlocked at "Major" status)
  • Dungeon (unlocked at "Major" status)
  • Scaffolds (unlocked at "Major" status)
  • Slaver (unlocked at "Major" status)
  • Court (unlocked at "Chieftain" status)