Tavern: Difference between revisions

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''"Where subjects can spend some time and drink. Requires drink to operate."''
''"Where subjects can spend some time and drink. Requires drink to operate."''


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{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Food]]
[[Category:Food]]

Revision as of 21:01, 4 August 2021

Tavern
Where liquid happiness pours.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Service
Sub-category {{{subtype}}}
Produces noise? No
Components 3
Expandable? Yes
Component Requirements Table:
  × 2 (per table)
  × 2 (per table)
Nicknacks:
  × 2 (per tile)
  × 2 (per tile)
 Carpets:
  × 2 (per tile)
Production Information
Input None
Output None

A Tavern is a food building where citizens can grab drinks, therefore increasing their happiness. Although - as one would expect - citizens can drink too much and become drunk, leading them to do random and silly things, causing them to eventually have to sleep it off. When this happens, they can lay in random areas anywhere in your settlement until they sober up.

Mechanically, a tavern functions somewhat similar to an eatery or canteen, with the only obvious difference being that those two aforementioned buildings serve food while taverns only serve drinks. The tavern can no longer function if drinks run out.

In-game description

"Where subjects can spend some time and drink. Requires drink to operate."