Weapon Smithy: Difference between revisions

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|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:stone_icon.png]] × 2<br />&nbsp;[[File:furniture_icon.png]] × 4<br />&nbsp;[[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br />&nbsp;[[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br />&nbsp;[[File:metal_icon.png]] × ?
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:stone_icon.png]] × 2<br />&nbsp;[[File:furniture_icon.png]] × 4<br />&nbsp;[[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br />&nbsp;[[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br />&nbsp;[[File:metal_icon.png]] × {{tooltip|?|There's no discernible pattern in how much metal per tiles are used.}}
|input = [[File:fabric_icon.png]]
|input = [[File:coal_icon.png]] [[File:metal_icon.png]]
|output = [[File:clothes_icon.png]]
|output = [[File:battlegear_icon.png]]
}}A '''Textile Tailor''' is a [[workshops|workshop]] [[building]] where [[fabric]] is made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
}}A '''Textile Tailor''' is a [[workshops|workshop]] [[building]] where [[fabric]] is made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.


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==In-game description==
==In-game description==
''"Workshop that sews clothes from fabric."''
''"Workshop that forges weapons from coal and metal."''
{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 19:32, 25 July 2021

Weapon Smithy
Where metal is converted to death.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Workshop
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
  × 6
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
  × ~1 —2 (per tile)
  × ?
Production Information
Input
Output

A Textile Tailor is a workshop building where fabric is made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.

The textile tailor is one of two buildings that can produce clothing, the other being the leather tailor. The amount of clothing produced is equal to the amount of fabric used to produce it.

In-game description

"Workshop that forges weapons from coal and metal."