Vegetable Farm: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
|expandable = Yes
|expandable = Yes
|comp_req = None
|comp_req = None
|input =
|output = [[File:vegetables_icon.png]] - Varies
|percent =
}}'''Vegetable Farms''' produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.
}}'''Vegetable Farms''' produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.



Revision as of 17:40, 6 June 2021

Vegetable Farm
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output - Varies

Vegetable Farms produce vegetables from vegetable seeds. Vegetable seeds can be harvested from wild plants or by importing vegetables from abroad. If a settlement has no vegetables anywhere in storage, vegetable farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.

High irrigation will also help vegetable farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help vegetable farms. If built in a temperate or hot climate, they will receive a +5% or +10% bonus respectively.

In-game description

"Grows vegetables."