Claypit: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 9: Line 9:
|expandable = Yes
|expandable = Yes
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />'''Auxiliaries:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />'''Auxiliaries:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
|input =
|output = [[File:clay_icon.png]] - Varies
|percent =
}}'''Claypits''' are [[extraction]] type [[building]]s that allow the extraction of [[clay]] from [[clay deposit]]s. The importance of collecting clay is to make [[pottery]]. Like most other buildings, the claypit needs [[workfroce|employees]] to function. Claypits must be built over tiles containing clay deposits ''and'' tiles without said deposits.
}}'''Claypits''' are [[extraction]] type [[building]]s that allow the extraction of [[clay]] from [[clay deposit]]s. The importance of collecting clay is to make [[pottery]]. Like most other buildings, the claypit needs [[workfroce|employees]] to function. Claypits must be built over tiles containing clay deposits ''and'' tiles without said deposits.



Revision as of 01:27, 6 June 2021

Claypit
Where claymations are born.
Building Information
Icon
Building cost None
Category Extraction
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements Storage:
  × 1 (per tile)
Auxiliaries:
  × 1 (per tile)
  × 1 (per tile)
Production Information
Input None
Output - Varies

Claypits are extraction type buildings that allow the extraction of clay from clay deposits. The importance of collecting clay is to make pottery. Like most other buildings, the claypit needs employees to function. Claypits must be built over tiles containing clay deposits and tiles without said deposits.

Building the claypit itself costs no resources, only adding the required storage and optional auxiliary does.

The process of citizens mining the clay is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no clay deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining ore.

Claypits generate a lot of noise, so it's best to build them far away from public places if possible.

In-game description

"Claypits extract clay from clay deposits."