Jeweler: Difference between revisions

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|image = [[File:jewelry_preview.png]]
|image = [[File:jewelry_preview.png]]
|caption = If a building could invent the concept "expensive".
|caption = If a building could invent the concept "expensive".
|icon = [[File:jewelery_icon.png]]
|icon = [[File:jewelry_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small>
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:cut_stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:cut_stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:cut_stone_icon.png]] + 1 <small>(every 5 tiles)</small>
|building_type = [[Workshop]]
|building_type = [[Workshop]]
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] × 4<br />'''Auxiliary Station:'''<br />&nbsp;[[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:furniture_icon.png]] × 4<br />&nbsp;[[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 1 <small>(per outer tile)</small><br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br />&nbsp;[[File:metal_icon.png]] × {{tooltip|1 + ? <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there. The additional cost is unknown, as it's somewhat random.}}
}}A '''Leather Tailor''' is a [[workshops|workshop]] [[building]] where [[leather]] is made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
}}The '''Jewelry''' is a [[workshops|workshop]] [[building]] where [[gems]], with the help of [[coal]], is made into [[jewelry]]. The importance of this building stems from the fact jewelry is a wearable item that makes [[citizens]] [[happiness|happier]]. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up jewelry production.


The amount of clothing produced is 60% more than the leather used to produce it.
This building is one of the most expensive in the game in many ways, as it requires [[cut stone]] regardless of the building type chosen. Also, one of the resources needed are gems, which can be very difficult to obtain and are expensive in [[trading]]. Compared to some buildings, the jewelry produced is much lower than the amount of resources needed to make them. The amount of coal needed to make jewelry is roughly 17%, and the amount gems needed is 2/3 higher than the jewelry that's produced.


==In-game description==
==In-game description==
''"Workshop that sews clothes from pelts."''
''"Workshop that forges jewelry from coal and gems. Very slow production rate and consumes a lot of resources."''
{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 19:03, 2 June 2021

Jewelry
If a building could invent the concept "expensive".
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Workshop
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
  × 6
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
  × ~1 —2 (per tile)
  × 1 + ? (per tile)
Production Information
Input {{{input}}}
Output {{{output}}}

The Jewelry is a workshop building where gems, with the help of coal, is made into jewelry. The importance of this building stems from the fact jewelry is a wearable item that makes citizens happier. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up jewelry production.

This building is one of the most expensive in the game in many ways, as it requires cut stone regardless of the building type chosen. Also, one of the resources needed are gems, which can be very difficult to obtain and are expensive in trading. Compared to some buildings, the jewelry produced is much lower than the amount of resources needed to make them. The amount of coal needed to make jewelry is roughly 17%, and the amount gems needed is 2/3 higher than the jewelry that's produced.

In-game description

"Workshop that forges jewelry from coal and gems. Very slow production rate and consumes a lot of resources."