Tailor: Difference between revisions
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|noise = Yes | |noise = Yes | ||
|comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:furniture_icon.png]] × 4<br /> [[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br /> [[File:metal_icon.png]] × ? | |comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:furniture_icon.png]] × 4<br /> [[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br /> [[File:metal_icon.png]] × ? | ||
|input = [[File:fabric_icon.png]] | |input = [[File:fabric_icon.png]] [[File:leather_icon.png]] | ||
|output = [[File:clothes_icon.png]] | |output = [[File:clothes_icon.png]] | ||
}}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] | }}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] and [[leather]] are made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production. | ||
==Trivia== | ==Trivia== | ||
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{{navbar_buildings}} | {{navbar_buildings}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Crafting]] |
Revision as of 23:42, 19 December 2021
Textile Tailor | |
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Where fabric is sewn into clothes. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Work |
Sub-category | Crafting |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 × 6 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) × ? |
Production Information | |
Input | |
Output |
A Textile Tailor is a work building under the "crafting" sub-category, where fabric and leather are made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
Trivia
- The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".
In-game description
"Workshop that sews clothes from fabric."