Entelodont Pasture: Difference between revisions
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Scribonius (talk | contribs) (Updated climate info and butcher resources) |
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|title = Entelodont Pasture | |title = Entelodont Pasture | ||
|image = [[File:entelodont_pasture_preview.png]] | |image = [[File:entelodont_pasture_preview.png]] | ||
|caption = | |caption = | ||
|icon = [[File:entelodont_pasture_icon.png]] | |icon = [[File:entelodont_pasture_icon.png]] | ||
|cost = [[File:wood_icon.png]] × 10 | |cost = [[File:wood_icon.png]] × 10 | ||
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|comp_req = '''Gate:'''<br /> [[File:wood_icon.png]] - 20 | |comp_req = '''Gate:'''<br /> [[File:wood_icon.png]] - 20 | ||
|input = | |input = | ||
|output = [[File:meat_icon.png]] [[File:livestock_icon.png]] | |output = [[File:meat_icon.png]] [[File:leather_icon.png]] [[File:livestock_icon.png]] | ||
|percent = | |percent = | ||
}}An '''Entelodont Pasture''' is an [[agriculture]] [[building|construct]] under the "husbandry" sub-category, with the purpose of containing [[Animals#Entelodont|entelodont]]s, as well as breeding them. Entelodonts can provide [[meat]] when butchered. The bigger the pasture, the more [[livestock]] it can contain. | }}An '''Entelodont Pasture''' is an [[agriculture]] [[building|construct]] under the "husbandry" sub-category, with the purpose of containing [[Animals#Entelodont|entelodont]]s, as well as breeding them. Entelodonts can provide [[meat]] and [[leather]] when butchered. The bigger the pasture, the more [[livestock]] it can contain. | ||
Entelodont Pastures built in warm or cold [[climate]]s will suffer a -50% efficiency penalty. | |||
By using [[knowledge]] points to acquiring the "selective breeding" upgrades, entelodonts - alongside other animals in pastures - can be bred to yield more resources. | By using [[knowledge]] points to acquiring the "selective breeding" upgrades, entelodonts - alongside other animals in pastures - can be bred to yield more resources. | ||
==In-game description== | ==In-game description== | ||
''"Breeds Entelodonts that will produce meat. They are filled with livestock that in turn populate the pasture."'' | ''"Breeds Entelodonts that will produce meat and leather. They are filled with livestock that in turn populate the pasture."'' | ||
{{navbar_buildings}} | {{navbar_buildings}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 20:50, 6 September 2022
Entelodont Pasture | |
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Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | Husbandry |
Produces noise? | No |
Components | 1 |
Expandable? | Yes |
Component Requirements | Gate: - 20 |
Production Information | |
Input | None |
Output |
An Entelodont Pasture is an agriculture construct under the "husbandry" sub-category, with the purpose of containing entelodonts, as well as breeding them. Entelodonts can provide meat and leather when butchered. The bigger the pasture, the more livestock it can contain.
Entelodont Pastures built in warm or cold climates will suffer a -50% efficiency penalty.
By using knowledge points to acquiring the "selective breeding" upgrades, entelodonts - alongside other animals in pastures - can be bred to yield more resources.
In-game description
"Breeds Entelodonts that will produce meat and leather. They are filled with livestock that in turn populate the pasture."