Warehouse: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
Employees must be recruited through the warehouse, in which said employees will be tasked with carrying things in and out of that particular building. Resources can be stored in multiples of 128. Every 128 units of resources require one crate each. Warehouses can also be configured to have a customized circular radius size, which means that anything within that radius is allowed in that warehouse, and anything ''not'' within that radius isn't allowed to be stored there.
Employees must be recruited through the warehouse, in which said employees will be tasked with carrying things in and out of that particular building. Resources can be stored in multiples of 128. Every 128 units of resources require one crate each. Warehouses can also be configured to have a customized circular radius size, which means that anything within that radius is allowed in that warehouse, and anything ''not'' within that radius isn't allowed to be stored there.


The carrying capacity can be increased for warehouse workers with upgrades purchased with [[knowledge]] points.
The carrying capacity can be increased for warehouse workers with upgrades purchased via [[knowledge]] points.


==In-game description==
==In-game description==

Revision as of 13:30, 26 August 2021

Warehouse
On a scale from 1 to 10, warehouses are important.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 10 tiles)
  + 1 (every 10 tiles)
Stone:
  × 1
  + 1 (every 10 tiles)
  + 1 (every 10 tiles)
Grand:
  × 2
  + 1 (every 10 tiles)
  + 1 (every 10 tiles)
Category Infrastructure
Sub-category {{{subtype}}}
Produces noise? No
Components 1
Expandable? Yes
Component Requirements Crate:
  × 1 (per tile)
  × 1 (per tile)
Production Information
Input None
Output None

Warehouses are infrastructure buildings that allow resources to be stored inside them. Any resource stored in a warehouse can be easily tracked by the player. When other buildings have finished goods that won't be used right away, they will be taken to the nearest warehouse that allows that specific resource to be stored. Warehouses only require one component to be finished, and that's the crate. The more crates added to a warehouse, the more it can store. Once a warehouse is fully built, the player must choose which resources can be stored there.

Employees must be recruited through the warehouse, in which said employees will be tasked with carrying things in and out of that particular building. Resources can be stored in multiples of 128. Every 128 units of resources require one crate each. Warehouses can also be configured to have a customized circular radius size, which means that anything within that radius is allowed in that warehouse, and anything not within that radius isn't allowed to be stored there.

The carrying capacity can be increased for warehouse workers with upgrades purchased via knowledge points.

In-game description

"Used to store goods. Significantly decreases the spoil rate and lets you keep track of storage amount."

Gallery

History

0.56.0

  • Logistics mechanics overhauled, added a "empty to" mechanics which lets you empty resources to specific warehouses.