Claypit: Difference between revisions
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}}'''Claypits''' are [[extraction]] type [[building]]s that allow the extraction of [[clay]] from [[clay deposit]]s. The importance of collecting clay is to make [[pottery]]. Like most other buildings, the claypit needs [[workforce|employees]] to function. Claypits must be built over tiles containing clay deposits ''and'' tiles without said deposits. | }}'''Claypits''' are [[extraction]] type [[building]]s that allow the extraction of [[clay]] from [[clay deposit]]s. The importance of collecting clay is to make [[pottery]]. Like most other buildings, the claypit needs [[workforce|employees]] to function. Claypits must be built over tiles containing clay deposits ''and'' tiles without said deposits. | ||
Like other [[mines]], building the claypit itself costs no [[resources]], only adding the required [[storage]] and optional [[components|auxiliary]] | Like other [[mines]], building the claypit itself costs no [[resources]], only adding the required [[components]] - [[storage]] and the optional [[components|auxiliary]] - costs resources. | ||
The process of [[citizens]] mining the clay is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no clay deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining ore. | The process of [[citizens]] mining the clay is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no clay deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining ore. |
Revision as of 20:16, 1 August 2021
Claypit | |
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Where claymations are born. | |
Building Information | |
Icon | |
Building cost | None |
Category | Extraction |
Sub-category | {{{subtype}}} |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Storage: × 1 (per tile) Auxiliaries: × 1 (per tile) × 1 (per tile) |
Production Information | |
Input | None |
Output |
Claypits are extraction type buildings that allow the extraction of clay from clay deposits. The importance of collecting clay is to make pottery. Like most other buildings, the claypit needs employees to function. Claypits must be built over tiles containing clay deposits and tiles without said deposits.
Like other mines, building the claypit itself costs no resources, only adding the required components - storage and the optional auxiliary - costs resources.
The process of citizens mining the clay is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no clay deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining ore.
Claypits generate a lot of noise, so it's best to build them far away from public places if possible.
In-game description
"Claypits extract clay from clay deposits."