Tailor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
|components = 2 | |components = 2 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = No | |||
|comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:furniture_icon.png]] × 4<br /> [[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br /> [[File:metal_icon.png]] × ? | |comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:furniture_icon.png]] × 4<br /> [[File:metal_icon.png]] × 6<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}}<br /> [[File:metal_icon.png]] × ? | ||
|input = [[File:fabric_icon.png]] | |input = [[File:fabric_icon.png]] |
Revision as of 16:15, 31 July 2021
Textile Tailor | |
---|---|
Where fabric is sewn into clothes. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Workshop |
Sub-category | {{{subtype}}} |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 × 6 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) × ? |
Production Information | |
Input | |
Output |
A Textile Tailor is a workshop building where fabric is made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
The textile tailor is one of two buildings that can produce clothing, the other being the leather tailor. The amount of clothing produced is equal to the amount of fabric used to produce it.
In-game description
"Workshop that sews clothes from fabric."