Vegetable Farm: Difference between revisions
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|comp_req = None | |comp_req = None | ||
|input = | |input = | ||
|output = [[File:vegetables_icon.png]] | |output = [[File:vegetables_icon.png]] +1.80 | ||
|percent = | |percent = | ||
}}'''Vegetable Farms''' produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on. | }}'''Vegetable Farms''' produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on. |
Revision as of 16:02, 23 June 2021
Vegetable Farm | |
---|---|
Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | {{{subtype}}} |
Produces noise? | {{{noise}}} |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | +1.80 |
Vegetable Farms produce vegetables from vegetable seeds. Vegetable seeds can be harvested from wild plants or by importing vegetables from abroad. If a settlement has no vegetables anywhere in storage, vegetable farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.
High irrigation will also help vegetable farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help vegetable farms. If built in a temperate or hot climate, they will receive a +5% or +10% bonus respectively.
In-game description
"Grows vegetables."