Claypit: Difference between revisions
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==In-game description== | ==In-game description== | ||
''"Claypits extract clay from clay deposits."'' | ''"Claypits extract clay from clay deposits."'' | ||
{{navbar_buildings}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Mines]] | [[Category:Mines]] |
Revision as of 16:28, 31 May 2021
Claypit | |
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Where claymations are born. | |
Building Information | |
Icon | |
Building cost | None |
Category | Extraction |
Sub-category | {{{subtype}}} |
Produces noise? | {{{noise}}} |
Components | 2 |
Expandable? | Yes |
Component Requirements | Storage: × 1 (per tile) Auxiliaries: × 1 (per tile) × 1 (per tile) |
Production Information | |
Input | {{{input}}} |
Output | {{{output}}} |
Claypits are extraction type buildings that allow the extraction of clay from clay deposits. The importance of collecting clay is to make pottery. Like most other buildings, the claypit needs employees to function. Claypits must be built over tiles containing clay deposits and tiles without said deposits.
Building the claypit itself costs no resources, only adding the required storage and optional auxiliary does.
The process of citizens mining the clay is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no clay deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining ore.
Claypits generate a lot of noise, so it's best to build them far away from public places if possible.
In-game description
"Claypits extract clay from clay deposits."