Mushroom Farm: Difference between revisions
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{{ | {{Infobox_building | ||
|title = Mushroom Farm | |||
|image = [[File:mushroom_farm_preview.png]] | |||
|caption = Not THOSE kind of mushrooms... | |||
|icon = [[File:mushroom_farm_icon.png]] | |||
|cost = [[File:wood_icon.png]] × 1<br />[[File:mushroom_icon.png]] × 9-11 | |||
|building_type = [[Agriculture]] | |||
|subtype = [[Farms]] | |||
|components = 0 | |||
|expandable = Yes | |||
|noise = No | |||
|comp_req = None | |||
|input = | |||
|output = [[File:mushroom_icon.png]] 1.2 | |||
|percent = | |||
}}'''Mushroom Farms''' are [[agriculture]] [[building|constructs]] under the "farms" sub-category. They produce [[mushrooms]] from mushroom spores, though in the scope of gameplay, just from the mushroom resource itself. Wild mushrooms can be harvested to help build the farm, or they can be obtained by [[trading]]. Unlike other farm types, mushroom farms have to be built indoors and even under mountains, where the fungi are protected from the heat of the sun. | |||
A [[settlement]] placed in a cold [[climate]] will have no penalty to mushroom farms. While they will still be available to be selected in the building menu if a settlement is in a temperate or warm climate, they will lose 60% productivity in temperate regions and 90% productivity in warm regions. In these cases, [[trading]] and [[taxes|taxing]] may be the better method of obtaining mushrooms. | |||
Mushroom farm production can be sped up by acquiring upgrades with [[knowledge]] points. | |||
==In-game description== | |||
''"Grows mushrooms."'' | |||
{{navbar_buildings}} | |||
[[Category:Buildings]] | |||
[[Category:Farms]] |
Latest revision as of 19:36, 10 March 2023
Mushroom Farm | |
---|---|
Not THOSE kind of mushrooms... | |
Building Information | |
Icon | |
Building cost | × 1 × 9-11 |
Category | Agriculture |
Sub-category | Farms |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | 1.2 |
Mushroom Farms are agriculture constructs under the "farms" sub-category. They produce mushrooms from mushroom spores, though in the scope of gameplay, just from the mushroom resource itself. Wild mushrooms can be harvested to help build the farm, or they can be obtained by trading. Unlike other farm types, mushroom farms have to be built indoors and even under mountains, where the fungi are protected from the heat of the sun.
A settlement placed in a cold climate will have no penalty to mushroom farms. While they will still be available to be selected in the building menu if a settlement is in a temperate or warm climate, they will lose 60% productivity in temperate regions and 90% productivity in warm regions. In these cases, trading and taxing may be the better method of obtaining mushrooms.
Mushroom farm production can be sped up by acquiring upgrades with knowledge points.
In-game description
"Grows mushrooms."