Mushroom Farm: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
m (Updated output value)
 
(7 intermediate revisions by 2 users not shown)
Line 6: Line 6:
|cost = [[File:wood_icon.png]] × 1<br />[[File:mushroom_icon.png]] × 9-11
|cost = [[File:wood_icon.png]] × 1<br />[[File:mushroom_icon.png]] × 9-11
|building_type = [[Agriculture]]
|building_type = [[Agriculture]]
|subtype = [[Farms]]
|components = 0
|components = 0
|expandable = Yes
|expandable = Yes
|noise = No
|comp_req = None
|comp_req = None
|input =
|input =
|output = [[File:mushroom_icon.png]]
|output = [[File:mushroom_icon.png]] 1.2
|percent =
|percent =
}}'''Mushroom Farms''' are an [[agriculture]] construct that produce [[mushrooms]] from [[grain]] seeds. Mushroom seeds can be harvested from wild mushrooms or by [[Trading|importing]] mushrooms from abroad. Unlike other farm types, mushroom farms have to be [[building|built indoors]] where the fungi are protected from the heat of the sun.
}}'''Mushroom Farms''' are [[agriculture]] [[building|constructs]] under the "farms" sub-category. They produce [[mushrooms]] from mushroom spores, though in the scope of gameplay, just from the mushroom resource itself. Wild mushrooms can be harvested to help build the farm, or they can be obtained by [[trading]]. Unlike other farm types, mushroom farms have to be built indoors and even under mountains, where the fungi are protected from the heat of the sun.


A [[settlement]] must be placed in the proper [[climate]] for mushroom farms to be available. They won't be available to be selected in the building menu if a settlement is in a temperate or warm climate. If mushroom farms are unavailable to the player, then trading will be the only method of obtaining mushrooms.
A [[settlement]] placed in a cold [[climate]] will have no penalty to mushroom farms. While they will still be available to be selected in the building menu if a settlement is in a temperate or warm climate, they will lose 60% productivity in temperate regions and 90% productivity in warm regions. In these cases, [[trading]] and [[taxes|taxing]] may be the better method of obtaining mushrooms.
 
Mushroom farm production can be sped up by acquiring upgrades with [[knowledge]] points.


==In-game description==
==In-game description==

Latest revision as of 19:36, 10 March 2023

Mushroom Farm
Not THOSE kind of mushrooms...
Building Information
Icon
Building cost × 1
× 9-11
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output 1.2

Mushroom Farms are agriculture constructs under the "farms" sub-category. They produce mushrooms from mushroom spores, though in the scope of gameplay, just from the mushroom resource itself. Wild mushrooms can be harvested to help build the farm, or they can be obtained by trading. Unlike other farm types, mushroom farms have to be built indoors and even under mountains, where the fungi are protected from the heat of the sun.

A settlement placed in a cold climate will have no penalty to mushroom farms. While they will still be available to be selected in the building menu if a settlement is in a temperate or warm climate, they will lose 60% productivity in temperate regions and 90% productivity in warm regions. In these cases, trading and taxing may be the better method of obtaining mushrooms.

Mushroom farm production can be sped up by acquiring upgrades with knowledge points.

In-game description

"Grows mushrooms."