Leather Tailor: Difference between revisions
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|icon = [[File:leather_tailor_icon.png]] | |icon = [[File:leather_tailor_icon.png]] | ||
|cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small> | |cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:stone_icon.png]] + 1 <small>(every 5 tiles)</small> | ||
|building_type = [[ | |building_type = [[Work]] | ||
|subtype = Crafting | |||
|components = 2 | |components = 2 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = Yes | |||
|comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:wood_icon.png]] × 4<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}} | |comp_req = '''Work Bench:'''<br /> [[File:stone_icon.png]] × 2<br /> [[File:wood_icon.png]] × 4<br />'''Auxiliary Station:'''<br /> [[File:stone_icon.png]] × 1 <small>(per outer tile)</small><br /> [[File:furniture_icon.png]] × {{tooltip|1 <small>(per tile)</small>|When the component's shape is a thin 1-tile line.}}<br /> [[File:furniture_icon.png]] × {{tooltip|~1 —2 <small>(per tile)</small>|When the component's shape starts at 2×2, and expands from there.}} | ||
|input = [[File:leather_icon.png]] | |input = [[File:leather_icon.png]] | ||
|output = [[File:clothes_icon.png]] | |output = [[File:clothes_icon.png]] | ||
}}A '''Leather Tailor''' is a [[ | }}A '''Leather Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[leather]] is made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production. | ||
The amount of clothing produced is 60% more than the leather used to produce it. | The leather tailor is one of two buildings that can produce clothing, the other being the [[textile tailor]]. The amount of clothing produced is 60% more than the leather used to produce it. | ||
==In-game description== | ==In-game description== |
Latest revision as of 10:22, 15 October 2021
Leather Tailor | |
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Where animal's skin is made useful. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Work |
Sub-category | Crafting |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) |
Production Information | |
Input | |
Output |
A Leather Tailor is a work building under the "crafting" sub-category, where leather is made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
The leather tailor is one of two buildings that can produce clothing, the other being the textile tailor. The amount of clothing produced is 60% more than the leather used to produce it.
In-game description
"Workshop that sews clothes from pelts."