Fruit Farm: Difference between revisions
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Scribonius (talk | contribs) m (Updated output values, added mention of fruit orchards.) |
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|cost = [[File:fruit_icon.png]] × 10 | |cost = [[File:fruit_icon.png]] × 10 | ||
|building_type = [[Agriculture]] | |building_type = [[Agriculture]] | ||
|subtype = [[Farms]] | |||
|components = 0 | |components = 0 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = No | |||
|comp_req = None | |comp_req = None | ||
}}'''Fruit Farms''' | |input = | ||
|output = [[File:fruit_icon.png]] +1.50 | |||
|percent = | |||
}}'''Fruit Farms''' are [[agriculture]] [[building|constructs]] under the "[[farms]]" sub-category. Fruit seeds can be harvested from wild fruit or by [[Trading|importing]] fruit from abroad. If a [[settlement]] has no fruit anywhere in [[storage]], fruit farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on. | |||
High [[irrigation]] will also help fruit farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms. | High [[irrigation]] will also help fruit farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms. | ||
Fruit farms are unaffected by [[climate]]. | |||
Fruit farm production can be sped up by acquiring upgrades with [[knowledge]] points. | |||
Unlike other foods, fruit can also be farmed with another [[building]]: the [[Fruit Orchard]]. These will take a much longer time investment to begin producing fruit, but once at maturity will produce significantly more (so long as they are tended to). | |||
==In-game description== | ==In-game description== | ||
''"Grows fruit."'' | ''"Grows fruit."'' | ||
{{navbar_buildings}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Farms]] | [[Category:Farms]] |
Latest revision as of 15:50, 17 April 2024
Fruit Farm | |
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We can't think of a fruit farm joke... | |
Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | Farms |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | +1.50 |
Fruit Farms are agriculture constructs under the "farms" sub-category. Fruit seeds can be harvested from wild fruit or by importing fruit from abroad. If a settlement has no fruit anywhere in storage, fruit farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.
High irrigation will also help fruit farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms.
Fruit farms are unaffected by climate.
Fruit farm production can be sped up by acquiring upgrades with knowledge points.
Unlike other foods, fruit can also be farmed with another building: the Fruit Orchard. These will take a much longer time investment to begin producing fruit, but once at maturity will produce significantly more (so long as they are tended to).
In-game description
"Grows fruit."