Agriculture: Difference between revisions
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[[File:agriculture_icon.png|left]]'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work in specific [[climate]]s. There are | {{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others): | ||
* [[ | {{clear}} | ||
* [[ | * Farms » [[Cotton Farm]] <small>(+50 in warm and -50% in cold climates)</small></small> | ||
* [[ | * Farms » [[Fruit Farm]] <small>(not affected by climate)</small> | ||
* [[ | * Farms » [[Grain Farm]] <small>(not affected by climate)</small> | ||
* [[ | * Farms » [[Herb Farm]] <small>(-25% in warm, +50% in cold climates)</small> | ||
* [[ | * Farms » [[Opiate Farm]] <small>(+100 in warm, -50% in cold climates)</small> | ||
* [[ | * Farms » [[Mushroom Farm]] <small>(-50% in warm and + 100% in cold climates)</small> | ||
* [[ | * Farms » [[Vegetable Farm]] <small>(not affected by climate)</small> | ||
* [[ | * Farms » [[Fruit Orchard]] <small>(not affected by climate)</small> | ||
* [[ | * Husbandry » [[Auroch Pasture]] <small>(+50% in temperate, -75% in warm, and -30% in cold climates></small> | ||
* [[Entelodont Pasture]] | * Husbundry » [[Balticrawler Pasture]] <small>(not affected by climate)</small> | ||
* [[Globdien Pasture]] | * Husbundry » [[Entelodont Pasture]] <small>(+50% in temperate and +25% in cold climates)</small> | ||
* [[Onx Pasture]] | * Husbundry » [[Globdien Pasture]] <small>(+50% in warm and -75% in cold climates)</small> | ||
* Husbundry » [[Onx Pasture]] <small>(-50% in warm and +50% in cold climates></small> | |||
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small> | |||
* [[Hunter]] <small>(+20% in cold climates)</small> | |||
* [[Cannibal]] <small>(not affected by climate)</small> | |||
{{navbar_buildings}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Farms]] | [[Category:Farms]] | ||
[[Category:Food]] | [[Category:Food]] | ||
[[Category:Resources]] | [[Category:Resources]] |
Latest revision as of 14:36, 17 April 2024
Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):
- Farms » Cotton Farm (+50 in warm and -50% in cold climates)
- Farms » Fruit Farm (not affected by climate)
- Farms » Grain Farm (not affected by climate)
- Farms » Herb Farm (-25% in warm, +50% in cold climates)
- Farms » Opiate Farm (+100 in warm, -50% in cold climates)
- Farms » Mushroom Farm (-50% in warm and + 100% in cold climates)
- Farms » Vegetable Farm (not affected by climate)
- Farms » Fruit Orchard (not affected by climate)
- Husbandry » Auroch Pasture (+50% in temperate, -75% in warm, and -30% in cold climates>
- Husbundry » Balticrawler Pasture (not affected by climate)
- Husbundry » Entelodont Pasture (+50% in temperate and +25% in cold climates)
- Husbundry » Globdien Pasture (+50% in warm and -75% in cold climates)
- Husbundry » Onx Pasture (-50% in warm and +50% in cold climates>
- Aquaculture » Fishery (+10% in cold climates)
- Hunter (+20% in cold climates)
- Cannibal (not affected by climate)