Farms: Difference between revisions

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[[File:farm_preview.png|right]]'''Farms''' are [[agriculture]] structures that allow the player to grow their own crops for their [[settlement]]. Farms must be managed by [[citizens]]. The bigger the farm, the more product/[[food]] it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no [[vegetables]], they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.
'''Farms''' allow the player to grow their own crops for their [[settlement]]. Farms must be managed by [[citizens]]. The bigger the farm, the more it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no [[vegetables]], they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.


The efficiency of the farm depends on the [[fertility]] of the soil the player builds it on. The fertility of the farm can be increased further if there is water in the tiles right next to it. This means that if the water is surrounding all tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.
The efficiency of the farm depends on the [[fertility]] of the soil the player builds it on. Another statistic of farms is [[irrigation]], which can be increased if there is [[water]] in the tiles right next to it. Irrigation increases how much product a farm can give. This also means that if the water is surrounding all or most tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.


Using the [[Dig Canal]] command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them.
Using the [[Dig Canal]] command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them, though larger farms will require more [[citizens]] to be worked efficiently. The climate chosen for the player's settlement dictates which farms are available.


There are six types of farms and Fisheries are included due to their close relationship to fish farms: [[Cotton Farms]], [[Fruit Farms]], [[Grain Farms]], [[Mushroom Farms]], [[Opiate Farms]], [[Vegetable Farms]], [[Fisheries/Fish Farms]].
There are eight types of farms and fisheries are included due to their close relationship to fish farms: [[Vegetable Farm]]s, [[Fruit Farm]]s, [Fruit Orchard]]s, [[Grain Farm]]s, [[Mushroom Farm]]s, [[Cotton Farm]]s, [[Opiate Farm]]s, [[Herb Farm]]s and [[Fishery|Fisheries]]. Depending on the [[climate]] settlement, farms may receive a bonus or penalty. Temperate climates provide no bonus or penalty to farms.
 
With the use of [[knowledge]] points, the output of farms and fisheries can be increased.
 
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[[Category:Buildings]]
[[Category:Farms]]

Latest revision as of 19:27, 17 April 2024

Farms are agriculture structures that allow the player to grow their own crops for their settlement. Farms must be managed by citizens. The bigger the farm, the more product/food it can produce, but will require more people to manage. The player must have the seeds/resource first to be able to make certain types of farms. For example, if the player has no vegetables, they won't be able to make a vegetable farm, but if the player found vegetables in the wild, then they would then be able to make such a farm, as the player would then have the seeds to do so.

The efficiency of the farm depends on the fertility of the soil the player builds it on. Another statistic of farms is irrigation, which can be increased if there is water in the tiles right next to it. Irrigation increases how much product a farm can give. This also means that if the water is surrounding all or most tiles of a farm, the farm will receive the maximum amount of help the water could provide. Rain will also help farms.

Using the Dig Canal command near farms is a very easy way to increase a farm's fertility and production. Though farms can be used forever, they produce crops very slowly, as they can only yield crops once per year, so it is advised to combat this by making farms larger and/or more of them, though larger farms will require more citizens to be worked efficiently. The climate chosen for the player's settlement dictates which farms are available.

There are eight types of farms and fisheries are included due to their close relationship to fish farms: Vegetable Farms, Fruit Farms, [Fruit Orchard]]s, Grain Farms, Mushroom Farms, Cotton Farms, Opiate Farms, Herb Farms and Fisheries. Depending on the climate settlement, farms may receive a bonus or penalty. Temperate climates provide no bonus or penalty to farms.

With the use of knowledge points, the output of farms and fisheries can be increased.