Vegetable Farm: Difference between revisions

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|comp_req = None
|comp_req = None
|input =
|input =
|output = [[File:vegetables_icon.png]] +2.40
|output = [[File:vegetables_icon.png]] +1.50
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}}'''Vegetable Farms''' are an [[agriculture]] [[Building|construct]] under the "[[farms]]" sub-category. They produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.
}}'''Vegetable Farms''' are an [[agriculture]] [[Building|construct]] under the "[[farms]]" sub-category. They produce [[vegetables]] from vegetable seeds. Vegetable seeds can be harvested from wild plants or by [[Trading|importing]] vegetables from abroad. If a [[settlement]] has no vegetables anywhere in [[storage]], vegetable farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.
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High [[irrigation]] will also help vegetable farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help vegetable farms.
High [[irrigation]] will also help vegetable farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help vegetable farms.


If built in a hot [[climate]], they will receive a +10% bonus, but will recieve a -20% malus in cold climates.
Vegetable farms are unaffected by [[climate]].


Vegetable farm production can be sped up by acquiring upgrades with [[knowledge]] points.
Vegetable farm production can be sped up by acquiring upgrades with [[knowledge]] points.

Latest revision as of 15:07, 17 April 2024

Vegetable Farm
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output +1.50

Vegetable Farms are an agriculture construct under the "farms" sub-category. They produce vegetables from vegetable seeds. Vegetable seeds can be harvested from wild plants or by importing vegetables from abroad. If a settlement has no vegetables anywhere in storage, vegetable farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.

High irrigation will also help vegetable farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help vegetable farms.

Vegetable farms are unaffected by climate.

Vegetable farm production can be sped up by acquiring upgrades with knowledge points.

In-game description

"Grows vegetables."