Agriculture: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
(Updated Climate values, added fruit farm to list)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 3 sub-culture, 13 agriculture buildings:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):
{{clear}}
{{clear}}
* [[Hunter]] <small>(+10% in cold climates)</small>
* Farms » [[Cotton Farm]] <small>(+50 in warm and -50% in cold climates)</small></small>
* Farms » [[Fruit Farm]] <small>(not affected by climate)</small>
* Farms » [[Grain Farm]] <small>(not affected by climate)</small>
* Farms » [[Herb Farm]] <small>(-25% in warm, +50% in cold climates)</small>
* Farms » [[Opiate Farm]] <small>(+100 in warm, -50% in cold climates)</small>
* Farms » [[Mushroom Farm]] <small>(-50% in warm and + 100% in cold climates)</small>
* Farms » [[Vegetable Farm]] <small>(not affected by climate)</small>
* Farms » [[Fruit Orchard]] <small>(not affected by climate)</small>
* Husbandry » [[Auroch Pasture]] <small>(+50% in temperate, -75% in warm, and -30% in cold climates></small>
* Husbundry » [[Balticrawler Pasture]] <small>(not affected by climate)</small>
* Husbundry » [[Entelodont Pasture]] <small>(+50% in temperate and +25% in cold climates)</small>
* Husbundry » [[Globdien Pasture]] <small>(+50% in warm and -75% in cold climates)</small>
* Husbundry » [[Onx Pasture]] <small>(-50% in warm and +50% in cold climates></small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* Husbandry » [[Auroch Pasture]] <small>(-20% in cold climates, unavaliable in warm climates)</small>
* [[Hunter]] <small>(+20% in cold climates)</small>
* Husbundry » [[Entelodont Pasture]] <small>(-50% in warm or cold climates)</small>
* [[Cannibal]] <small>(not affected by climate)</small>
* Husbundry » [[Globdien Pasture]] <small>(-90% in cold and - 50% in temperate climates)</small>
* Husbundry » [[Onx Pasture]] <small>(unavaliable in warm climates)</small>
* Husbundry » [[Balticrawler Pasture]] <small>(-25% in warm climates)</small>
* Farms » [[Cotton Farm]] <small>(warm and temperate climates only)</small>
* Farms » [[Fruit Farm]] <small>(+10% in warm climates and -20% in cold climates)</small>
* Farms » [[Grain Farm]]
* Farms » [[Opiate Farm]] <small>(-90% in cold and - 60% in temperate climates)</small>
* Farms » [[Mushroom Farm]] <small>(-90% in warm and - 60% in temperate climates)</small>
* Farms » [[Vegetable Farm]] <small>(+10% in warm climates and -20% in cold climates)</small>


{{navbar_buildings}}
{{navbar_buildings}}

Latest revision as of 14:36, 17 April 2024

Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):