Agriculture: Difference between revisions

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[[File:agriculture_icon.png|left]]'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work in specific [[climate]]s. There are 3 sub-culture, 12 agriculture buildings:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):
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* [[Hunter]]
* Farms » [[Cotton Farm]] <small>(+50 in warm and -50% in cold climates)</small></small>
* Aquaculture » [[Fishery]]
* Farms » [[Fruit Farm]] <small>(not affected by climate)</small>
* Husbandry » [[Auroch Pasture]]
* Farms » [[Grain Farm]] <small>(not affected by climate)</small>
* Husbundry » [[Entelodont Pasture]]
* Farms » [[Herb Farm]] <small>(-25% in warm, +50% in cold climates)</small>
* Husbundry » [[Globdien Pasture]] <small>(warm climates only)</small>
* Farms » [[Opiate Farm]] <small>(+100 in warm, -50% in cold climates)</small>
* Husbundry » [[Onx Pasture]]
* Farms » [[Mushroom Farm]] <small>(-50% in warm and + 100% in cold climates)</small>
* Husbundry » [[Balticrawler Pasture]]
* Farms » [[Vegetable Farm]] <small>(not affected by climate)</small>
* Farms » [[Cotton Farm]] <small>(warm and temperate climates only)</small>
* Farms » [[Fruit Orchard]] <small>(not affected by climate)</small>
* Farms » [[Fruit Farm]]
* Husbandry » [[Auroch Pasture]] <small>(+50% in temperate, -75% in warm, and -30% in cold climates></small>
* Farms » [[Grain Farm]]
* Husbundry » [[Balticrawler Pasture]] <small>(not affected by climate)</small>
* Farms » [[Opiate Farm]] <small>(warm climates only)</small>
* Husbundry » [[Entelodont Pasture]] <small>(+50% in temperate and +25% in cold climates)</small>
* Farms » [[Mushroom Farm]] <small>(cold climates only)</small>
* Husbundry » [[Globdien Pasture]] <small>(+50% in warm and -75% in cold climates)</small>
* Farms » [[Vegetable Farm]]
* Husbundry » [[Onx Pasture]] <small>(-50% in warm and +50% in cold climates></small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* [[Hunter]] <small>(+20% in cold climates)</small>
* [[Cannibal]] <small>(not affected by climate)</small>


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Latest revision as of 15:36, 17 April 2024

Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):