Agriculture: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
(Updated Climate values, added fruit farm to list)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:agriculture_icon.png|left]]'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work in specific [[climate]]s. There are 3 sub-culture, 12 agriculture buildings:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):
{{clear}}
{{clear}}
* [[Hunter]]
* Farms » [[Cotton Farm]] <small>(+50 in warm and -50% in cold climates)</small></small>
* Aquaculture » [[Fishery]]
* Farms » [[Fruit Farm]] <small>(not affected by climate)</small>
* Husbandry » [[Auroch Pasture]]
* Farms » [[Grain Farm]] <small>(not affected by climate)</small>
* Husbundry » [[Entelodont Pasture]]
* Farms » [[Herb Farm]] <small>(-25% in warm, +50% in cold climates)</small>
* Husbundry » [[Globdien Pasture]] <small>(warm climates only)</small>
* Farms » [[Opiate Farm]] <small>(+100 in warm, -50% in cold climates)</small>
* Husbundry » [[Onx Pasture]]
* Farms » [[Mushroom Farm]] <small>(-50% in warm and + 100% in cold climates)</small>
* Farms » [[Cotton Farm]] <small>(warm and temperate climates only)</small>
* Farms » [[Vegetable Farm]] <small>(not affected by climate)</small>
* Farms » [[Fruit Farm]]
* Farms » [[Fruit Orchard]] <small>(not affected by climate)</small>
* Farms » [[Grain Farm]]
* Husbandry » [[Auroch Pasture]] <small>(+50% in temperate, -75% in warm, and -30% in cold climates></small>
* Farms » [[Opiate Farm]] <small>(warm climates only)</small>
* Husbundry » [[Balticrawler Pasture]] <small>(not affected by climate)</small>
* Farms » [[Mushroom Farm]] <small>(cold climates only)</small>
* Husbundry » [[Entelodont Pasture]] <small>(+50% in temperate and +25% in cold climates)</small>
* Farms » [[Vegetable Farm]]
* Husbundry » [[Globdien Pasture]] <small>(+50% in warm and -75% in cold climates)</small>
* Husbundry » [[Onx Pasture]] <small>(-50% in warm and +50% in cold climates></small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* [[Hunter]] <small>(+20% in cold climates)</small>
* [[Cannibal]] <small>(not affected by climate)</small>


{{navbar_buildings}}
{{navbar_buildings}}

Latest revision as of 14:36, 17 April 2024

Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):