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|icon = [[File:court_icon.png]] | |icon = [[File:court_icon.png]] | ||
|cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | |cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | ||
|building_type = [[Law]] | |building_type = [[Infrastructure]] | ||
|subtype = [[Law]] | |||
|noise = No | |noise = No | ||
|components = 2 | |components = 2 | ||
|expandable = Yes | |expandable = Yes | ||
|comp_req = '''Court:'''<br /> [[File:furniture_icon.png]] × 10<br /> [[File:gem_icon.png]] × 20<br>'''Spectators:'''<br /> [[File:wood_icon.png]] × {{tooltip|4 + 1|Maximizes at 9, when at | |comp_req = '''Court:'''<br /> [[File:furniture_icon.png]] × 10<br /> [[File:gem_icon.png]] × 20<br>'''Spectators:'''<br /> [[File:wood_icon.png]] × {{tooltip|4 + 1|Maximizes at 9, when at 1×9 or 9×1.}}<br> [[File:furniture_icon.png]] × {{tooltip|4 + 1|Maximizes at 9, when at 1×9 or 9×1.}} | ||
|input = | |input = | ||
|output = | |output = | ||
}}A '''Court''' is an unlockable [[infrastructure]] [[building]] within the | }}A '''Court''' is an unlockable [[infrastructure]] [[building]] within the [[law]] sub-category. Courts are where criminal [[citizens]] are brought to [[law|justice]]. A judge will deliver a sentence to citizens based on the crime they committed. The sentences can involve sending a citizen to [[dungeon|jail]], [[scaffolds|be executed]] or to [[Slaver|become]] a [[slave]]. Occasionally the accused will be released with no punishment, simply returning to your [[workforce]]. Processing prisoners through a court improves your [[law|justice]] rating. Each court component adds one judge, as well as the location for the processing of prisoners through trial. | ||
Unlike many other rooms, each work station only employs a single worker. It is one of the few jobs to give 100% fulfillment to all | Unlike many other rooms, each work station only employs a single worker. It is one of the few jobs to give 100% fulfillment to all [[species]] in the game. The judge will hear out the case with the prisoner and the accuser and then deliver a sentence or release the prisoner on the spot. In order for a court to function, you need a [[dungeon]] to hold the prisoners, and a [[guardpost]] to capture criminals in the first place. | ||
Since it is costly to make this room, it is advisable to not build it until your settlement is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations. | Since it is costly to make this room, it is advisable to not build it until your settlement is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations. | ||
Courts are unlocked when purchasing the Civics #5 unlock, which costs 800 [[knowledge]] points, but costs 1400 when including the previous unlocks required beforehand. | |||
This is the last building that can be unlocked by a settlement leveling up through population numbers. | This is the last building that can be unlocked by a settlement leveling up through population numbers. |
Latest revision as of 19:41, 16 September 2023
Court | |
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Where the accused face judgment. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Infrastructure |
Sub-category | Law |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Court: × 10 × 20 Spectators: × 4 + 1 × 4 + 1 |
Production Information | |
Input | None |
Output | None |
A Court is an unlockable infrastructure building within the law sub-category. Courts are where criminal citizens are brought to justice. A judge will deliver a sentence to citizens based on the crime they committed. The sentences can involve sending a citizen to jail, be executed or to become a slave. Occasionally the accused will be released with no punishment, simply returning to your workforce. Processing prisoners through a court improves your justice rating. Each court component adds one judge, as well as the location for the processing of prisoners through trial.
Unlike many other rooms, each work station only employs a single worker. It is one of the few jobs to give 100% fulfillment to all species in the game. The judge will hear out the case with the prisoner and the accuser and then deliver a sentence or release the prisoner on the spot. In order for a court to function, you need a dungeon to hold the prisoners, and a guardpost to capture criminals in the first place.
Since it is costly to make this room, it is advisable to not build it until your settlement is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations.
Courts are unlocked when purchasing the Civics #5 unlock, which costs 800 knowledge points, but costs 1400 when including the previous unlocks required beforehand.
This is the last building that can be unlocked by a settlement leveling up through population numbers.
In-game description
"Gives prisoners a chance to plead their case in a trial before sentencing. Improves Justice and has a chance to free prisoner after processing."