Cretonian Breeder: Difference between revisions

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|caption = Where little peace-lovers are birthed.
|caption = Where little peace-lovers are birthed.
|icon = [[File:cretonian_breeder_icon.png]]
|icon = [[File:cretonian_breeder_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small>
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small>
|building_type = [[Civics]]
|building_type = [[Civics]]
|subtype = Procreation
|subtype = Procreation
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|expandable = Yes
|expandable = Yes
|noise = No
|noise = No
|comp_req = [[File:wood_icon.png]] × 1 <small>(per crate)</small><br />[[File:stone_icon.png]] × 1 <small>(per crate)</small>
|comp_req = '''Crib:'''<br>&nbsp;[[File:furniture_icon.png]] × 2 <small>(per crib)</small><br />&nbsp;[[File:fabric_icon.png]] × 2 <small>(per crib)</small><br>'''Huts:'''<br>&nbsp;[[File:furniture_icon.png]] × 10
|input = [[File:vegetables_icon.png]]
|input = [[File:vegetables_icon.png]] -0.50
|output = [[File:cretonians_small_icon.png]]
|output = [[File:cretonians_small_icon.png]]
}}An '''Export Depot''' (previously known as the '''Trade Depot''') is a [[logistics]] [[building]] where [[citizens]] store [[resources]] for [[trading]]. The export depot - during the trading process - is meant for outgoing resources, while the [[import depot]] is for incoming resources the player wants. The mechanics of the trade depot are very similar to that of a [[warehouse]]. The player can choose what resources are delivered there. In other words, the player can choose what resources are allowed to be traded away.
}}A '''Cretonian Breeder''' is an unlockable [[civics]] [[building]] under the "procreation" sub-category, where [[Cretonians]] can breed and raise babies and children of their own kind, thus increasing a [[settlement|settlement's]] population with Cretonians. There are 2 components to the building: the required cribs to hold the babies/cubs, and the optional huts to increase efficiency/breeding speed. [[Vegetables]] are needed to feed the babies, otherwise they will starve to death. Cretonians become adults after 32 days of childhood (2 years).


At certain times, a trader will arrive at your [[settlement]] and begin to take as many resources as possible from the export depot, then they will deliver items to the import depot.
The maximum amount of [[Workforce|workers]] is equal to the number of cribs in the breeder. This building is one of four breeding buildings, the other three being the [[Garthimi Hatchery]], [[Human Nursery]] and [[Tilapi Nursery]].


Care should be taken not to put too much of a resource in the export depot, as it will greatly subtract from what the settlement gets to use. When a resource is selected, the player can set a percentage value between 0% and 100%. The selection can only be in multiples of 10. This value controls when to start exporting the chosen resource once it exceeds global storage amounts. For example, setting the value to 50% for [[cut stone]] will make sure that cut stone is exported when all [[warehouse]]s contain 50% or more of it, stopping once cut stone falls below the 50%.
This building can be unlocked with 500 [[knowledge]] points.


==In-game description==
==In-game description==
''"Allows you to sell goods."''
''"A place where Cretonian cubs are born and brought up. Each station is capable of bringing one up and needs vegetables to operate, or else the cubs will starve."''


==Gallery==
==Version history==
<gallery>
===0.59.x===
File:trade_depot_gui.png|Part of the trade depot GUI.
*Introduced.
</gallery>
 
==History==
===0.57.22===
*Fixed exports, so that you sell to the highest biddest rather than lowest.
===0.55.0===
*Trade fixed a bit. You will now get special treatment in the algorithms, making sure you're the first who gets to export/import on the world scene, leading to massive trades.


{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Latest revision as of 18:53, 28 August 2022

Cretonian Breeder
Where little peace-lovers are birthed.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Procreation
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Crib:
  × 2 (per crib)
  × 2 (per crib)
Huts:
  × 10
Production Information
Input -0.50
Output

A Cretonian Breeder is an unlockable civics building under the "procreation" sub-category, where Cretonians can breed and raise babies and children of their own kind, thus increasing a settlement's population with Cretonians. There are 2 components to the building: the required cribs to hold the babies/cubs, and the optional huts to increase efficiency/breeding speed. Vegetables are needed to feed the babies, otherwise they will starve to death. Cretonians become adults after 32 days of childhood (2 years).

The maximum amount of workers is equal to the number of cribs in the breeder. This building is one of four breeding buildings, the other three being the Garthimi Hatchery, Human Nursery and Tilapi Nursery.

This building can be unlocked with 500 knowledge points.

In-game description

"A place where Cretonian cubs are born and brought up. Each station is capable of bringing one up and needs vegetables to operate, or else the cubs will starve."

Version history

0.59.x

  • Introduced.