Import Depot: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox_building
{{Infobox_building
|title = Delivery Depot
|title = Import Depot
|image = [[File:delivery_depot_preview.png]]
|image = [[File:delivery_depot_preview.png]]
|caption = Other half of the barter process.
|caption = Other half of the barter process.
|icon = [[File:delivery_depot_icon.png]]
|icon = [[File:delivery_depot_icon.png]]
|cost = [[File:wood_icon.png]] × 1<br />[[File:stone_icon.png]] × 1
|cost = [[File:wood_icon.png]] × 1<br />[[File:stone_icon.png]] × 1
|building_type = [[Infrastructure]]
|building_type = [[Logistics]]
|subtype = None
|noise = No
|components = 1
|components = 1
|expandable = Component only
|expandable = Component only
|comp_req = [[File:wood_icon.png]] + 1 <small>(per crate)</small><br />[[File:stone_icon.png]] + 1 <small>(per crate)</small>
|comp_req = [[File:wood_icon.png]] × 1 <small>(per crate)</small><br />[[File:stone_icon.png]] × 1 <small>(per crate)</small>
}}A '''delivery depot''' is an [[infrastructure]] [[building]] where [[resources]] are [[trading|received]] from a [[trader]], as well as a place that can accept tributes. The [[trade depot]] - during the trading process - is meant for outgoing resources, while the delivery depot is for incoming resources the player wants. The method of placing a delivery depot is different from most buildings, as this depot is not a standard building, but just a component, being crates. The more crates the player places as the delivery depot, the more resources they can receive.
|input =
|output =
|percent =
}}A '''Import Depot''' (previously known as the '''Delivery Depot''') is a [[logistics]] [[building]] where [[resources]] are received from a [[trading|trader]], as well as a place that can accept tributes. The [[export depot]] - during the trading process - is meant for outgoing resources, while the import depot is for incoming resources the player wants. The method of placing an import depot is different from most buildings, as this depot is not a standard building, but just a [[component]], being crates. The more crates the player places as the import depot, the more resources they can receive.


All resources have an unfixed value, and the trader will deliver the amount of resources that matches the total value of all the resources the trader collected from the trade depot. The more rare and valuable the resource, the more expensive it will be.
All resources have an unfixed value, and the trader will deliver the amount of resources that matches the total value of all the resources the trader collected from the export depot. The more rare and valuable the resource, the more expensive it will be.


The player chooses a resource through the delivery depot's GUI. They can only select one resource to receive at a time. Numbers that are white are a selected resource; numbers in yellow are unselected resources, but the player can afford to get them; and red numbers show that a resource is currently not available, as the player cannot yet afford it.
The player can choose a resource through the import depot's GUI. Only one resource per import depot can be selected. Numbers that are white are a selected resource (even between other depots); numbers in yellow are unselected but affordable resources, and red numbers show that a resource is currently not available, as the player cannot yet afford it.
 
A value can be set that determines when to start importing resources based on how much of a selected is globally stored in [[warehouse]]s. This value can be between 0% and 100%, and can only be chosen in multiples of 10. If all warehouses in a [[settlement]] combined are under the set percentage of maximum capacity of a resource, then the importing of the selected resource will begin.


==In-game description==
==In-game description==
''"Allows you to accept tribute and imports."''
''"Allows you to accept tribute and imports."''


[[File:delivery_depot_gui.png|thumb|300px|left|Delivery depot GUI.]]
==Gallery==
<gallery widths="150px">
File:delivery_depot_gui.png|Delivery depot GUI.
</gallery>
 
==Version history==
===0.56.12===
*Imports in new games now start at 100%
===0.55.0===
*Trade fixed a bit. You will now get special treatment in the algorithms, making sure you're the first who gets to export/import on the world scene, leading to massive trades.


{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Latest revision as of 04:34, 18 June 2022

Import Depot
Other half of the barter process.
Building Information
Icon
Building cost × 1
× 1
Category Logistics
Sub-category None
Produces noise? No
Components 1
Expandable? Component only
Component Requirements × 1 (per crate)
× 1 (per crate)
Production Information
Input None
Output None

A Import Depot (previously known as the Delivery Depot) is a logistics building where resources are received from a trader, as well as a place that can accept tributes. The export depot - during the trading process - is meant for outgoing resources, while the import depot is for incoming resources the player wants. The method of placing an import depot is different from most buildings, as this depot is not a standard building, but just a component, being crates. The more crates the player places as the import depot, the more resources they can receive.

All resources have an unfixed value, and the trader will deliver the amount of resources that matches the total value of all the resources the trader collected from the export depot. The more rare and valuable the resource, the more expensive it will be.

The player can choose a resource through the import depot's GUI. Only one resource per import depot can be selected. Numbers that are white are a selected resource (even between other depots); numbers in yellow are unselected but affordable resources, and red numbers show that a resource is currently not available, as the player cannot yet afford it.

A value can be set that determines when to start importing resources based on how much of a selected is globally stored in warehouses. This value can be between 0% and 100%, and can only be chosen in multiples of 10. If all warehouses in a settlement combined are under the set percentage of maximum capacity of a resource, then the importing of the selected resource will begin.

In-game description

"Allows you to accept tribute and imports."

Gallery

Version history

0.56.12

  • Imports in new games now start at 100%

0.55.0

  • Trade fixed a bit. You will now get special treatment in the algorithms, making sure you're the first who gets to export/import on the world scene, leading to massive trades.