Dormitory: Difference between revisions

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{{stub}}
{{Infobox_building
{{Infobox_building
|title = Dormitory
|title = Dormitory
|image =  
|image = [[File:dormitory_preview.png]]
|caption = Where the subjects can rest.
|caption = Where the subjects can rest.
|icon = [[File: dormitory_icon.png]]
|icon = [[File: dormitory_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small>
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small>
|building_type = [[Service]]
|building_type = [[Civics]]
|subtype = Service
|noise = No
|noise = No
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Bed:'''<br />&nbsp;[[File:wood_icon.png]] × 10<br />&nbsp;[[File:furniture_icon.png]] × 20<br>'''Nicknacks:'''<br />&nbsp;[[File:wood_icon.png]] × {{tooltip|4 + 1|Maximizes at 9, when at 1x9 or 9x1.}}<br>&nbsp;[[File:furniture_icon.png]] × {{tooltip|4 + 1|Maximizes at 9, when at 1x9 or 9x1.}}
|comp_req = '''Bed:'''<br />&nbsp;[[File:wood_icon.png]] × {{tooltip|1 + 1|Maximizes at 6, when at 2x8 or 8x2.}}<br />&nbsp;[[File:furniture_icon.png]] × {{tooltip|1 + 1|Maximizes at 6, when at 2×8 or 8×2.}}<br>'''Nicknacks:'''<br />&nbsp;[[File:wood_icon.png]] × {{tooltip|1 + 1|When between 1×5 or 5×1, also maximizes at 5.}}<br>&nbsp;[[File:wood_icon.png]] × {{tooltip|10|Suddenly jumps to this number when between 2×5 or 5×2.}}
|input =  
|input =  
|output =  
|output =  
}}A '''Court''' is a [[law (building)|law]] [[building]] where criminal [[citizens]] are brought to [[law|justice]]. A judge will deliver a sentence to citizens based on the crime they committed. The sentences can involve sending a citizen to [[dungeon|jail]], [[scaffolds|be executed]] or to [[Slaver|become]] a [[slave]]. Occasionally the accused will be released with no punishment, simply returning to your workforce. Processing prisoners through a '''Court''' improves your [[law|justice]] rating. Each Court component adds one Judge, as well as the location for the processing of prisoners through trial.
}}A '''Dormitory''' is a [[civics]] [[building]] under the "service" sub-category, where [[citizens]] can sleep. Dormitories are the lowest tier of buildings where citizens can sleep, but still provide much satisfaction and [[happiness]] as citizens will not have to sleep outside and/or on the ground. There are 2 [[components]] to the building, the required beds and the optional nicknacks. Nicknacks add to a "coziness" statistic, which improves the quality of sleep for the residents. As more beds are placed, the amount of nicknacks required to bring coziness to 100% will also increase.


Unlike many other rooms, each work station only employs a single worker. It is one of only jobs to give 100% fulfillment to all races in the game. The Judge will hear out the case with the prisoner and the accuser and then deliver a sentence or release the prisoner on the spot. In order for a '''Court''' to function you need a [[Dungeon]] to hold the prisoners, and a [[Guardpost]] to capture criminals.
The other two buildings that provide a place to sleep are the higher tier [[flat house]] and much higher tier [[chamber]]. Dormitories are a public building with many beds in the same area, as the other buildings provide citizens with their own private rooms alongside their own beds.


Since it is cotly to make this room it is advisable to not build it until your settlment is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations.
==In-game description==
==In-game description==
''"Simple way of providing."''
''"Simple way of providing your subjects a place to sleep."''


{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Service]]
[[Category:Service]]

Latest revision as of 21:09, 28 January 2022

Dormitory
Where the subjects can rest.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Service
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Bed:
  × 1 + 1
  × 1 + 1
Nicknacks:
  × 1 + 1
  × 10
Production Information
Input None
Output None

A Dormitory is a civics building under the "service" sub-category, where citizens can sleep. Dormitories are the lowest tier of buildings where citizens can sleep, but still provide much satisfaction and happiness as citizens will not have to sleep outside and/or on the ground. There are 2 components to the building, the required beds and the optional nicknacks. Nicknacks add to a "coziness" statistic, which improves the quality of sleep for the residents. As more beds are placed, the amount of nicknacks required to bring coziness to 100% will also increase.

The other two buildings that provide a place to sleep are the higher tier flat house and much higher tier chamber. Dormitories are a public building with many beds in the same area, as the other buildings provide citizens with their own private rooms alongside their own beds.

In-game description

"Simple way of providing your subjects a place to sleep."