Gem Mine: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox_building |title = Ore Mine |image = File:ore_mine_preview.png |caption = This mine is mine. |icon = File:ore_mine_icon.png |cost = None |building_type = Ex...")
 
No edit summary
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox_building
{{Infobox_building
|title = Ore Mine
|title = Gem Mine
|image = [[File:ore_mine_preview.png]]
|image = [[File:gem_mine_preview.png]]
|caption = This mine is mine.
|caption = The most sought-after mining job.
|icon = [[File:ore_mine_icon.png]]
|icon = [[File:gem_mine_icon.png]]
|cost = None
|cost = None
|building_type = [[Extraction]]
|building_type = [[Work]]
|subtype = Mines
|noise = Yes
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 6+2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Storage:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:metal_icon.png]] × 1 <small>(per tile)</small>
}}'''Ore Mines''' are [[extraction]] type [[building]]s that allow the extraction of [[ore]]s from [[ore deposit]]s. The importance of collecting ore is to smelt them into [[metal]]. Like most other buildings, the mine needs [[workfroce|employees]] to function. Ore mines must be built over tiles containing ore deposits ''and'' tiles without said deposits.
|input =
|output = [[File:gem_icon.png]] Varies
|percent =
}}'''Gem Mines''' are an unlockable [[work]] [[building]] under the "mines" sub-category that allow the extraction of [[gems]] from [[gem deposit]]s. Like most other buildings, the [[mine]] needs [[workforce|employees]] to function. Gem mines must be built over tiles containing gem deposits ''and'' tiles without said deposits. This mine must be unlocked by spending 600 [[knowledge]] points, and costs 1800 points in total when counting the previous unlocks leading to the unlocking of the mine itself.


Building the mine itself costs no [[resources]], only adding the [[storage]] and [[components|auxiliary]] does.
Building the mine itself costs no [[resources]], only adding the required [[storage]] and optional [[components|auxiliary]] [[components]] do.


The process of [[citizens]] mining the ore is very slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no ore deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining ore.
The process of [[citizens]] mining the gems is slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no gem deposits near your settlement, this building has no purpose, and [[trading]] may be the player's only method of obtaining gems.


Something peculiar about the ore mine is that it's needed to get ores, then to get metal, but the auxiliary components ''require'' metal. This means that if you start with no metal, you will have to subsist on the ore mine providing ore at a slow rate, because the auxiliaries aren't there to provide the much-needed efficiency. Getting metal through [[trading]] can rectify this. As well as simply waiting on the ore mine's slow ore output, making metal with said ore, then redesigning the ore mine with the auxiliaries.
The importance of gem mines extends to gems being used for the most expensive of buildings and making [[jewelry]].


Ore mines general a lot of [[noise]], so it's best to build them far away from public places if possible.
Gem mines general a lot of [[noise]], so it's best to build them far away from public places if possible. Gem mines, and any other mine, can have their mining speeds increased with upgrades purchased with [[knowledge]] points.


==In-game description==
==In-game description==
''"Mines extract minerals from the ground. Its efficiency is determined by the density of the minerals along with the auxiliary items you place."''
''"Mines extract minerals from the ground. Its efficiency is determined by the density of the minerals along with the auxiliary items you place."''
 
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Mines]]
[[Category:Mines]]

Latest revision as of 10:42, 15 October 2021

Gem Mine
The most sought-after mining job.
Building Information
Icon
Building cost None
Category Work
Sub-category Mines
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Storage:
  × 1 (per tile)
Auxiliary:
  × 1 (per tile)
  × 1 (per tile)
Production Information
Input None
Output Varies

Gem Mines are an unlockable work building under the "mines" sub-category that allow the extraction of gems from gem deposits. Like most other buildings, the mine needs employees to function. Gem mines must be built over tiles containing gem deposits and tiles without said deposits. This mine must be unlocked by spending 600 knowledge points, and costs 1800 points in total when counting the previous unlocks leading to the unlocking of the mine itself.

Building the mine itself costs no resources, only adding the required storage and optional auxiliary components do.

The process of citizens mining the gems is slow, but making larger mines (while covering more deposits) and hiring more employees to mine can help combat this. If there's no gem deposits near your settlement, this building has no purpose, and trading may be the player's only method of obtaining gems.

The importance of gem mines extends to gems being used for the most expensive of buildings and making jewelry.

Gem mines general a lot of noise, so it's best to build them far away from public places if possible. Gem mines, and any other mine, can have their mining speeds increased with upgrades purchased with knowledge points.

In-game description

"Mines extract minerals from the ground. Its efficiency is determined by the density of the minerals along with the auxiliary items you place."