Bows: Difference between revisions

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|is_renewable = Partially
|is_renewable = Partially
|spoil = 50%
|spoil = 50%
}}{{imagefix|[[File:bows_large_icon.png|left]]}}'''Bows''' are a combat [[resource]] that [[citizens]] can use for long-ranged [[Defense|combat]]. [[Quivers]] must be made in conjunction with bows, so that citizens always have arrows as ammunition. The skill of an archer citizen can be increased by training at an [[archery range]], though they must train at a [[training ground]] first. In other words, citizens must train in melee combat first before training with bows.
}}{{imagefix|[[File:bows_large_icon.png|left]]}}'''Bows''' are a combat [[resource]] that [[citizens]] can use for long-ranged [[Defense|combat]]. [[Quivers]] must be made in conjunction with bows, so that citizens always have arrows as ammunition. The skill of an archer citizen can be increased by training at an [[archery range]], though they must train at a [[training ground]] first. In other words, citizens must train in melee combat first before training with bows. In the conscripts screen, the amount of bows used by a division's archers can be customized.


Bows must be made at a [[bowyer]], which require both [[wood]] and [[leather]] to make. Because bows are useless without arrows and quivers, a [[fletcher]] must be made to make those, which require only wood. Bows are also needed as building material for the archery range.
Bows must be made at a [[bowyer]], which require both [[wood]] and [[leather]] to make. Because bows are useless without arrows and quivers, a [[fletcher]] must be made to make those, which require only wood. Bows are also needed as building material for the archery range.

Latest revision as of 19:19, 17 June 2022

Bows
Needs arrows so ranged combat has a point.
Resource Information
Icon
Cost High
Extra Information
Used for building? Yes
Spoil rate 50%

Bows are a combat resource that citizens can use for long-ranged combat. Quivers must be made in conjunction with bows, so that citizens always have arrows as ammunition. The skill of an archer citizen can be increased by training at an archery range, though they must train at a training ground first. In other words, citizens must train in melee combat first before training with bows. In the conscripts screen, the amount of bows used by a division's archers can be customized.

Bows must be made at a bowyer, which require both wood and leather to make. Because bows are useless without arrows and quivers, a fletcher must be made to make those, which require only wood. Bows are also needed as building material for the archery range.

In-game description

"Bows, used by archers in battle."