Jewelry: Difference between revisions
No edit summary |
No edit summary Tag: Reverted |
||
Line 9: | Line 9: | ||
|spoil = 1% | |spoil = 1% | ||
}}{{imagefix|[[File:jewelry_large_icon.png|left]]}}'''Jewelry''' is a luxurious and expensive [[resources|resource]] in ''[[Songs of Syx]]''. It is one of four types of wearable resources, with the other three being [[Clothes|clothing]], [[tools]] and [[battlegear]]. A citizen wearing jewelry will boost the [[happiness]] and self-esteem of him or her. The amount of jewelry units allocated per citizen can be configured in the happiness GUI. There are two ways of obtaining jewelry: creating it in a [[jeweler]] [[building]] or through [[trading]]. | }}{{imagefix|[[File:jewelry_large_icon.png|left]]}}'''Jewelry''' is a luxurious and expensive [[resources|resource]] in ''[[Songs of Syx]]''. It is one of four types of wearable resources, with the other three being [[Clothes|clothing]], [[tools]] and [[battlegear]]. A citizen wearing jewelry will boost the [[happiness]] and self-esteem of him or her. The amount of jewelry units allocated per citizen can be configured in the happiness GUI. There are two ways of obtaining jewelry: creating it in a [[jeweler]] [[building]] or through [[trading]]. | ||
[[dadasdad]] | |||
Jewelry is tied for being the most expensive resource in the game along with [[sithilon ore]]. Jewelry is also very resource-expensive for three reasons: the first reason is that the jeweler building costs [[cut stone]] regardless of what building quality is chosen. Secondly, [[gems]] and [[coal]] are used in the jeweler as ingredients to make the jewelry, with gems being a rare resource to find and expensive in trading. And lastly, the output of jewelry is much lower than the amount of gems and coal used to make them. | Jewelry is tied for being the most expensive resource in the game along with [[sithilon ore]]. Jewelry is also very resource-expensive for three reasons: the first reason is that the jeweler building costs [[cut stone]] regardless of what building quality is chosen. Secondly, [[gems]] and [[coal]] are used in the jeweler as ingredients to make the jewelry, with gems being a rare resource to find and expensive in trading. And lastly, the output of jewelry is much lower than the amount of gems and coal used to make them. | ||
Revision as of 02:44, 22 November 2021
Jewelry | |
---|---|
![]() | |
Diamonds are a Dondorian's best friend. | |
Resource Information | |
Icon | ![]() |
Cost | Extremely high |
Extra Information | |
Used for building? | No |
Spoil rate | 1% |
Jewelry is a luxurious and expensive resource in Songs of Syx. It is one of four types of wearable resources, with the other three being clothing, tools and battlegear. A citizen wearing jewelry will boost the happiness and self-esteem of him or her. The amount of jewelry units allocated per citizen can be configured in the happiness GUI. There are two ways of obtaining jewelry: creating it in a jeweler building or through trading. dadasdad Jewelry is tied for being the most expensive resource in the game along with sithilon ore. Jewelry is also very resource-expensive for three reasons: the first reason is that the jeweler building costs cut stone regardless of what building quality is chosen. Secondly, gems and coal are used in the jeweler as ingredients to make the jewelry, with gems being a rare resource to find and expensive in trading. And lastly, the output of jewelry is much lower than the amount of gems and coal used to make them.
This means that large amounts of gems and coal must be managed and constantly supplied to keep the jewelry production going.
In-game description
"Jewelry is a luxurious good, and can be used in some posh construction projects and can be equipped by your subjects."