Rations: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
|is_for_building = No
|is_for_building = No
|is_renewable = Partially
|is_renewable = Partially
}}[[File:rations_large_icon.png|left]]'''Rations''' are one of ten [[food]] resources. They are created by turning [[meat]], [[bread]], [[eggs]], [[fruit]] or [[vegetables]] into a preserved ration at a [[rationmaker]]. The player can choose which of the aforementioned five foods will be turned into rations at a rationmaker [[building]]; only one food item can be chosen at a time for this purpose. Out of all the food items in the game, rations have the slowest rate of spoiling.
}}[[File:rations_large_icon.png|left]]'''Rations''' are one of ten [[food]] resources. They are created by turning [[meat]], [[bread]], [[eggs]], [[fruit]] or [[vegetables]] into a preserved ration at a [[rationmaker]]. The player can choose which of the aforementioned five foods will be turned into rations at a rationmaker [[building]]; only one food item can be chosen at a time for this purpose. Out of all the food items in the game, rations (along with [[eggs]]) have the slowest rate of spoiling.


Rations have a relatively low cost in [[trading]], making them easy to obtain this way if a [[settlement]] is low on the other food resources needed to make the rations. The amount of each food item needed to make rations in a rationmaker are different, and will always produce two units of rations when these amounts are met. The amount of each food item needed to produce two ration units are as follows: four for meat, five for bread, five for eggs, six for fruit and six for vegetables.
Rations have a relatively low cost in [[trading]], making them easy to obtain this way if a [[settlement]] is low on the other food resources needed to make the rations. The amount of each food item needed to make rations in a rationmaker are different, and will always produce two units of rations when these amounts are met. The amount of each food item needed to produce two ration units are as follows: four for meat, five for bread, five for eggs, six for fruit and six for vegetables.

Revision as of 13:55, 1 July 2021

Rations
Just add water.
Resource Information
Icon
Cost Low
Extra Information
Used for building? No
Spoil rate {{{spoil}}}

Rations are one of ten food resources. They are created by turning meat, bread, eggs, fruit or vegetables into a preserved ration at a rationmaker. The player can choose which of the aforementioned five foods will be turned into rations at a rationmaker building; only one food item can be chosen at a time for this purpose. Out of all the food items in the game, rations (along with eggs) have the slowest rate of spoiling.

Rations have a relatively low cost in trading, making them easy to obtain this way if a settlement is low on the other food resources needed to make the rations. The amount of each food item needed to make rations in a rationmaker are different, and will always produce two units of rations when these amounts are met. The amount of each food item needed to produce two ration units are as follows: four for meat, five for bread, five for eggs, six for fruit and six for vegetables.

Technically, the five foods that can be made into rations are all renewable, which by extension, make rations somewhat renewable as well.

In-game description

"Rations are preserved food, used primarily by the army. It can also be eaten by subjects as is."