Building
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Buildings are structures made by the citizens of a player's settlement. Each building requires a certain number of resources to fully complete. When selecting a building, the player must select its size by clicking and dragging anywhere in the world. After this, the citizens will begin building by allocating the necessary resources by placing them in the area of where the building will be; this means the building process will be paused if there's not enough resources to build it. After this, the actual construction will be performed.
There must always be citizens free of doing other tasks to make time for constructing buildings. Some buildings require additional components to build - with some being necessary and some optional. There is a unique mechanic in the game where the shape of a building pleases specific races. There are two ways a building shape can be made: square and organic. Square is self-explanatory, while organic refers to unnatural or round shapes. It is possible to split the difference and do a fraction of both, therefore mildly pleasing everyone.
Each building serves a unique and helpful purpose for a settlement, but most are where employees work to make certain resources. Some buildings may not be a building in the traditional sense, in that some may not necessarily contain a floor, walls or a roof. Almost all buildings require a doorway for access, and having an actual door for the doorway is optional. Some buildings may be in tiers; in other words, some buildings may do roughly the same thing, but better than others, with the trade-off being that the better buildings are more resource-expensive to build and might be harder to manage, but produce the best type of resource or pleasure for everyone.
There are two ways of buildings, which come in different menus in the game: The first, and arguably most practical way is to select a building that's meant for producing a resource or service for the city. The second way is to build a generic wood, stone or grand building, which will be empty when built, but can be repurposed for anything afterward.
When removing buildings, some of them must be deconstructed over time, leaving behind some resources that were used to make the building. Some buildings will vanish instantly, leaving behind nothing, unless resources were being stored there.
There are 11 categories of buildings, and 60 types of buildings among them.
Categories:
- Infrastructure
- Extraction
- Agriculture
- Refiners
- Workshops
- Food
- Military
- Law
- Knowledge
- Service
- Afterlife
Buildings:
- Woodcutter
- Claypit
- Coal Mine
- Gem Mine
- Ore Mine
- Sithilon Mine
- Stone Mine
- Fishery
- Hunter
- Cannibal
- Cotton Farm
- Fruit Farm
- Grain Farm
- Vegetable Farm
- Entelodont Pasture
- Onx Pasture
- Bakery
- Distillery
- Grain Brewery
- Charcoaler
- Metal Smelter
- Weaver
- Carpenter
- Jeweller
- Masonry
- Papermaker
- Pottery
- Textile Tailor
- Leather Tailor
- Canteen
- Eatery
- Tavern
- Training Ground
- Guardpost
- Dungeon
- Scaffolds
- Slaver
- Court
- Library
- Flat House
- Dormitory
- Chamber
- Bathhouse
- Well
- Lavatory
- Mass Grave
- Graveyard
- Crypt