Resources: Difference between revisions
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=== [[Trees]] === | === [[Trees]] === | ||
Trees are plants naturally found in the game's world. They provide [[wood]] when cut down from the [[Fell Tree]] [[command]], or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a [[woodcutter]] is built in the | Trees are plants naturally found in the game's world. They provide [[wood]] when cut down from the [[Fell Tree]] [[command]], or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a [[woodcutter]] is built in the vicinity of trees. | ||
== Fauna == | == Fauna == |
Revision as of 14:15, 24 May 2021
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Resources are helpful, collectable items in Songs of Syx. They are - including the work of the citizens - the lifeblood of any successful settlement. Resources are constantly being used to build things and fuel many activities that are necessary to keep the player's settlement constantly running. There are 30 resources in the game, with one of them (being opiates) not yet implemented.
Resources must be collected by citizens in various ways. From cutting down trees for wood to making jewelry just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must trade for them.
Food and plants
Cotton
Cotton is used to make fabric. It can be found from wild plants or by creating cotton farms.
Fruit
Fruit can be collected from wild plants or by creating fruit farms.
Grain
Grain can be collected from wild plants or by creating grain farms. Grain by itself cannot be eaten, but can be made into bread.
Mushrooms
Mushrooms can be collected from wild plants or by creating mushroom farms, which - unlike other farms - can only be made indoors. Only cold climates allow the creation of mushroom farms. In trading, it is the most expensive food in the game.
Opiates
Opiates can be collected from wild plants or by creating opiate farms, which can only be made in warm climates. Opiates are currently not programmed to have any use in the game.
Vegetables
Vegetables can be collected from wild plants or by creating vegetable farms.
Trees
Trees are plants naturally found in the game's world. They provide wood when cut down from the Fell Tree command, or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a woodcutter is built in the vicinity of trees.
Fauna
Domesticated Animals
Auroch
Entelodont
Globdien
Onx
n.b. On Livestock