Resources: Difference between revisions

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=== [[Trees]] ===
=== [[Trees]] ===
Trees are plants naturally found in the game's world. They provide [[wood]] when cut down from the [[Fell Tree]] [[command]], or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a [[woodcutter]] is built in the vacinity of trees.
Trees are plants naturally found in the game's world. They provide [[wood]] when cut down from the [[Fell Tree]] [[command]], or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a [[woodcutter]] is built in the vicinity of trees.


== Fauna ==
== Fauna ==

Revision as of 14:15, 24 May 2021

 This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it.

Resources are helpful, collectable items in Songs of Syx. They are - including the work of the citizens - the lifeblood of any successful settlement. Resources are constantly being used to build things and fuel many activities that are necessary to keep the player's settlement constantly running. There are 30 resources in the game, with one of them (being opiates) not yet implemented.

Resources must be collected by citizens in various ways. From cutting down trees for wood to making jewelry just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must trade for them.

When choosing where to place your settlement in a new game, this information of a settlement will appear when mouse-hovering over areas on the world screen.

Food and plants

Cotton

Cotton is used to make fabric. It can be found from wild plants or by creating cotton farms.

Fruit

Fruit can be collected from wild plants or by creating fruit farms.

Grain

Grain can be collected from wild plants or by creating grain farms. Grain by itself cannot be eaten, but can be made into bread.

Mushrooms

Mushrooms can be collected from wild plants or by creating mushroom farms, which - unlike other farms - can only be made indoors. Only cold climates allow the creation of mushroom farms. In trading, it is the most expensive food in the game.

Opiates

Opiates can be collected from wild plants or by creating opiate farms, which can only be made in warm climates. Opiates are currently not programmed to have any use in the game.

Vegetables

Vegetables can be collected from wild plants or by creating vegetable farms.

Trees

Trees are plants naturally found in the game's world. They provide wood when cut down from the Fell Tree command, or if they have to be cut down because they're in the way of where a building is about to be constructed. They can also provide wood if a woodcutter is built in the vicinity of trees.

Fauna

Domesticated Animals

Auroch

Entelodont

Globdien

Onx

n.b. On Livestock

Non-Domesticated Animals

Dinoris

Smilodon

Stagbeast

Other

Eggs

Fish

Non-Living Resources

Alcohol

Battlegear

Bread

Clay

Coal

Clothes

Stone

Tools

Wood

Fabric

Furniture

Gem

Jewelry

Leather

Meat

Metal

Ore

Paper

Pottery

Sithilon

Cut Stone