Knowledge: Difference between revisions

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There are 7 buildings that must be unlocked via knowledge: weapon smithy, [[bathhouse]], [[chamber]], [[Gem Mine|gem mine]], [[Sithilon Mine|sithilon mine]], [[distillery]] and tool smithy.
There are 7 buildings that must be unlocked via knowledge: weapon smithy, [[bathhouse]], [[chamber]], [[Gem Mine|gem mine]], [[Sithilon Mine|sithilon mine]], [[distillery]] and tool smithy.


Choosing upgrades require knowledge points, which are gained by [[citizens|scribes]] [[Workforce|working]] in a [[library]] or [[administration]] [[building]]. Knowledge points can be gained faster by having bigger libraries and having more scribes working at once. Knowledge points can even be used to better accumulate more knowledge points at a faster rate.
Choosing upgrades require technology points (also shortened to "tech points" in-game), which are gained by [[citizens|scribes]] [[Workforce|working]] in a [[library]] or [[administration]] [[building]]. Technology points can be gained faster by having bigger libraries and having more scribes working at once. These points can even be used to better accumulate even ''more'' points at a faster rate.


Upgrades must be chosen one at a time, meaning that to get better and better upgrades, the previous one must be chosen first. Each upgrade is more expensive than the last, meaning that to manage the increasing need for more knowledge points, more and larger libraries will need to be built to sustain that.
Upgrades must be chosen one at a time, meaning that to get better and better upgrades, the previous one must be chosen first. Each upgrade is more expensive than the last, meaning that to manage the increasing need for more technology points, more and larger libraries will need to be built to sustain that.
==Gallery==
==Gallery==
<gallery heights="150px" widths="200px">
<gallery heights="150px" widths="200px">

Revision as of 12:16, 14 October 2021

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Knowledge GUI.

Knowledge is a game mechanic that allows settlements to gain upgrades. There are roughly 25 categories of upgrades: general farming, five separate categories for increasing the efficiency of specific farm types (cotton, fruit, grain, mushrooms and vegetables), fishing, breeding, combat, weapon smithing, civics, administration, decreasing the degradation rate of buildings, knowledge production, carry capacity, mining, refining, bread production, drink production, woodcutter, workshops, clothes, carpentry, pottery and tool smithing.

There are 7 buildings that must be unlocked via knowledge: weapon smithy, bathhouse, chamber, gem mine, sithilon mine, distillery and tool smithy.

Choosing upgrades require technology points (also shortened to "tech points" in-game), which are gained by scribes working in a library or administration building. Technology points can be gained faster by having bigger libraries and having more scribes working at once. These points can even be used to better accumulate even more points at a faster rate.

Upgrades must be chosen one at a time, meaning that to get better and better upgrades, the previous one must be chosen first. Each upgrade is more expensive than the last, meaning that to manage the increasing need for more technology points, more and larger libraries will need to be built to sustain that.

Gallery