Resources: Difference between revisions
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[[File:settlement_infobox.png|frame|310px|left|When choosing where to place your settlement in a new game, this information of a settlement will appear when mouse-hovering over areas on the [[world]] screen.]]{{clear}} | [[File:settlement_infobox.png|frame|310px|left|When choosing where to place your settlement in a new game, this information of a settlement will appear when mouse-hovering over areas on the [[world]] screen.]]{{clear}} | ||
== | == Food and plants == | ||
==== Cotton ==== | ==== [[Cotton]] ==== | ||
==== Fruit ==== | ==== [[Fruit]] ==== | ||
==== Grain ==== | ==== [[Grain]] ==== | ||
==== Mushrooms ==== | ==== [[Mushrooms]] ==== | ||
==== Opiates ==== | ==== [[Opiates]] ==== | ||
==== Vegetables ==== | ==== [[Vegetables]] ==== | ||
==== Trees ==== | ==== [[Trees]] ==== | ||
== Fauna == | == Fauna == |
Revision as of 13:57, 24 May 2021
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Resources are helpful, collectable items in Songs of Syx. They are - including the work of the citizens - the lifeblood of any successful settlement. Resources are constantly being used to build things and fuel many activities that are necessary to keep the player's settlement constantly running. There are 30 resources in the game, with one of them (being opiates) not yet implemented.
Resources must be collected by citizens in various ways. From cutting down trees for wood to making jewelry just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must trade for them.
Food and plants
Cotton
Fruit
Grain
Mushrooms
Opiates
Vegetables
Trees
Fauna
Domesticated Animals
Auroch
Entelodont
Globdien
Onx
n.b. On Livestock