Noise: Difference between revisions

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'''Noise''' is a game mechanic that is created from some [[building]]s in ''[[Songs of Syx]]''. Some building that would realistically generate a lot of sound can annoy any nearby [[citizens]] that walk within the sound's radius. Such as the busyness of a [[grain brewery]] or the constant bashing of pickaxes against [[stone|rocks]] and [[metal]] at a [[coal mine]]. In other words, someone walking into a noisy radius will receive an increase to their "noise" stat, which slightly lowers their [[happiness]].
'''Noise''' is a game mechanic that is created from some [[buildings]] in ''[[Songs of Syx]]''. Some building that would realistically generate a lot of sound can annoy any nearby [[citizens]]. Such as the busyness of a [[grain brewery]] or the constant bashing of pickaxes against [[stone|rocks]] and [[metal]] at a [[coal mine]].


[[File:noise_preview.png|thumb|400px|left|Noise radius of a [[weapon smithy]].]]
[[Category:Gameplay elements]]
[[Category:Gameplay elements]]

Revision as of 20:38, 28 May 2021

Noise is a game mechanic that is created from some buildings in Songs of Syx. Some building that would realistically generate a lot of sound can annoy any nearby citizens that walk within the sound's radius. Such as the busyness of a grain brewery or the constant bashing of pickaxes against rocks and metal at a coal mine. In other words, someone walking into a noisy radius will receive an increase to their "noise" stat, which slightly lowers their happiness.

Noise radius of a weapon smithy.