Components

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Components are extra objects that are part of the process in making buildings. Some components of a building are required, and some are optional, though it's wise to have all types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a good or service. Much like buildings themselves, components cost resources.

Components can also determine how many employees work at a building. For example, each oven placed in a bakery allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further.

Components list

This is a complete list of every building and their components. Some buildings, game mechanic wise, are treated as if the building in itself is a component. If that's the case, the word "itself" will be shown in the "components" section for that particular building. Components marked with an asterisk (*) are required for the building to be built.

Building Component(s)
Army Supply Depot *Crates
Training Ground *Training Dummies
Library *Scribe Station, Shelf, Carpet
Mass Grave None
Graveyard *Grave, Tree, Flowers
Crypt *Grave, Statue