Cretonians: Difference between revisions

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{{navbar_races}}
{{navbar_races}}
[[Category:Races]]
[[Category:Races]]

Revision as of 18:56, 7 January 2022

The Cretonians are one of six available races in Songs of Syx. They appear to be pig/boar-human hybrids, given both their appearance and the fact that baby Cretonians are known as cubs in-game. Cretonians prefer climates that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as wooden structures over stone ones. Cretonians are best at farming.

The nature of Cretonians are the opposite of Dondorians, as Cretonians are peace-loving pacifists, and harbor no negative feelings toward any other race. Specifically, the foods they prefer are fruit, vegetables, bread and eggs. They can be bred in a Cretonian breeder, but this requires vegetables to feed the children.

In-game description

Short description

"Cretonians excel at farming and thrive in temperature and warm climates, preferably close to water. They are vegetarians and prefer harmony and wooden structures."

Long description

"Cretonians are the children of Crator, god of growth. And from their creating father they have gained skills in farming. They are vegetarians and harmonious creatures. They are also peaceful and not fit for battle. Their favourite foods are Fruit, Vegetables, and Mushrooms. They prefer wooden structures, harmony, and farming work."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.80 +0.20 +0.10 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Senior Intelligence Criminality
75 +0.70 +0.30 +0.20
Piety
+0.12

Preference for others

1.00 1.00 1.00 1.00 1.00

Religion

0.00 0.09 0.90

Climate

Cold Temperate Warm
20.0% 100.0% 100.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 100.0% 50.0% 100.0% 90.0%

Additional traits

Trait Strength
Wrongful Deaths 🡇🡇🡇🡇🡇🡇
Immigrant 🡇🡇
Majority 🡅
Mercy 🡅🡅
Other Slaves 🡅
Retirement Age 🡅🡅🡅🡅
Fulfillment 🡅🡅🡅🡅
Food Preference 🡅🡅🡅
Food Rations 🡅🡅🡅🡅
Eateries 🡅🡅
Flat Houses 🡅🡅🡅
Chambers
Wells 🡅🡅
Hearths 🡅🡅
Stages 🡅🡅
Lavatories 🡅🡅🡅
Building 🡅🡅
Others 🡅🡅
Cannibalism 🡇🡇🡇🡇
Riches 🡅🡅
Lighting 🡅🡅
Harmony 🡅🡅
Jewelry 🡅
Enemy Kills 🡅
Crypts 🡅🡅
Faith 🡅🡅🡅🡅
Trait Strength
Noble 🡅🡅
Former Slave 🡇🡇🡇🡇
Law 🡅🡅
Slaves 🡇🡇
Freed Slaves 🡅🡅🡅
Occupation 🡅🡅
Starving 🡇🡇🡇🡇
Food Days 🡅
Drink Rations 🡅🡅🡅
Canteens 🡅🡅🡅
Dormitories 🡅🡅
Bathhouses 🡅🡅🡅
Taverns 🡅🡅
Speakers 🡅🡅
Arenas 🡅🡅🡅
Roads 🡅🡅
Climate 🡅🡅
Roundness 🡅🡅
Corpses 🡇🡇
Noise 🡇🡇
Awe 🡅🡅
Clothes 🡅🡅🡅
Soldiers 🡅
Graveyards 🡅🡅🡅🡅
Desecration 🡇🡇🡇🡇
Opposition 🡇🡇🡇

Preferences

Buildings

Icon Satisfaction
0%
50%
50%
100%

Work fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 50%
50% 100% 100% 100% 50%
100% 100% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 0% 50% 100% 0%
50% 50% 50% 50% 50%
50% 50% 100% 100% 100%
50% 50% 50% 50% 50%
50% 50% 50% 50% 0%
50% 50% 70% 100%

Race work skills

Note: The following information is significantly simplified compared to what's shown in-game, please update it.

1 1 +0.20 1 1
1 1 1 1 1
+0.40 +0.40 +0.40 +0.40 +0.40
+0.40 +0.20 +0.20 +0.20 +0.20
1 1 1 1 1
-0.80 -0.80 -0.80 -0.80 -0.80
-0.80 -0.80 -0.80 1 1