Cretonians: Difference between revisions

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! Mercy
! Mercy
| {{traitbar|8px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}
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! Other Slaves
! Other Slaves
| {{traitbar|24px|#17a018|#046005}}
| {{uparrow}}
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! Retirement Age
! Retirement Age
| {{traitbar|12px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}{{uparrow}}
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! Employed
| {{traitbar|24px|#17a018|#046005}}
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! Work Time
| {{traitbarempty}}
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! Fulfillment
! Fulfillment
| {{traitbar|77px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}{{uparrow}}
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! Food Preference
! Food Preference
| {{traitbar|56px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}
|-
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! Food Rations
! Food Rations
| {{traitbar|77px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}{{uparrow}}
|-
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! Eateries
! Eateries
| {{traitbar|36px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}
|-
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! Flat Houses
! Flat Houses
| {{traitbar|65px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}
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! Chambers
! Chambers
| {{traitbarempty}}
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! Wells
! Wells
| {{traitbar|62px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}
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! Hearths
| {{uparrow}}{{uparrow}}
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! Schools
! Stages
| {{traitbarempty}}
| {{uparrow}}{{uparrow}}
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! Lavatories
! Lavatories
| {{traitbar|56px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}{{uparrow}}
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! Building
! Building
| {{traitbar|24px|#17a018|#046005}}
| {{uparrow}}{{uparrow}}
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! Others
! Others
| {{traitbar|24px|#17a018|#046005}}
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! Hot
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! Roundness
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! Corpses
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! Noise
! Cannibalism
| {{traitbar|24px|#920000|#610505}}
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! Space
! Riches
| {{traitbarempty}}
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! Dread
! Lighting
| {{traitbarempty}}
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! Law
! Harmony
| {{traitbarempty}}
| {{uparrow}}{{uparrow}}
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! Battlegear
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! Jewelry
! Jewelry
| {{traitbar|12px|#17a018|#046005}}
| {{uparrow}}
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! Soldiers
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! Soldiers Training
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! Routing
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! Injuries
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! Constipation
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! Hunger
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! Army-Duty
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! Starved
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! Animals
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! Heat Exposure
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! Murder
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! Drowned
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! Graveyards
| {{traitbar|36px|#17a018|#046005}}
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! Graveyard Desecration
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! Indoctrination
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! Drinks
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! Breads
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! Fruit
| {{traitbarempty}}
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! Meat
| {{traitbarempty}}
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! Vegetables
| {{traitbarempty}}
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! Wood
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! Clay
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! Cotton
| {{traitbarempty}}
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! Leather
| {{traitbarempty}}
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! Ore
! Enemy Kills
| {{traitbarempty}}
| {{uparrow}}
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! Fabric
! Crypts
| {{traitbarempty}}
| {{uparrow}}{{uparrow}}
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! Metal
! Faith
| {{traitbarempty}}
| {{uparrow}}{{uparrow}}{{uparrow}}{{uparrow}}
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! Pottery
| {{traitbarempty}}
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! Tools
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! Battlegear
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! Immigrant
! Former Slave
| {{traitbar|5px|#920000|#610505}}
| {{traitbar|5px|#920000|#610505}}
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! Age
| {{traitbarempty}}
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! Law
! Law

Revision as of 00:46, 23 December 2021

The Cretonians are one of six available races in Songs of Syx. They appear to be pig/boar-human hybrids, given both their appearance and the fact that baby Cretonians are known as cubs in-game. Cretonians prefer climates that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as wooden structures over stone ones. Cretonians are best at farming.

The nature of Cretonians are the opposite of Dondorians. Specifically, the foods they prefer are fruit, vegetables, bread and eggs. They can be bred in a Cretonian breeder, but this requires vegetables to feed the children.

In-game description

Short description

"Cretonians excel at farming and thrive in temperature and warm climates, preferably close to water. They are vegetarians and prefer harmony and wooden structures."

Long description

"Cretonians are the children of Crator, god of growth. And from their creating father they have gained skills in farming. They are vegetarians and harmonious creatures. They are also peaceful and not fit for battle. Their favourite foods are Fruit, Vegetables, and Mushrooms. They prefer wooden structures, harmony, and farming work."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.80 +0.20 +0.10 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.25 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Senior Intelligence Criminality
75 +0.70 +0.30 +0.20

Preference for others

1.00 1.00 1.00 1.00 1.00

Climate

Cold Temperate Warm
20.0% 100.0% 100.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 100.0% 50.0% 100.0% 90.0%

Additional traits

Note: This information is now outdated, please wait until this section is updated.

Trait Strength
Wrongful Deaths 🡇🡇🡇🡇🡇🡇
Immigrant 🡇🡇
Majority 🡅
Mercy 🡅🡅
Other Slaves 🡅
Retirement Age 🡅🡅🡅🡅
Fulfillment 🡅🡅🡅🡅
Food Preference 🡅🡅🡅
Food Rations 🡅🡅🡅🡅
Eateries 🡅🡅
Flat Houses 🡅🡅🡅
Chambers
Wells 🡅🡅
Hearths 🡅🡅
Stages 🡅🡅
Lavatories 🡅🡅🡅
Building 🡅🡅
Others 🡅🡅
Cannibalism 🡇🡇🡇🡇
Riches 🡅🡅
Lighting 🡅🡅
Harmony 🡅🡅
Jewelry 🡅
Enemy Kills 🡅
Crypts 🡅🡅
Faith 🡅🡅🡅🡅
Trait Strength
Noble
Former Slave
Law
Slaves
Freed Slaves
Experience
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Hearths
Roads
Climate
Cold
Squareness
Cannibalism
Riches
Lightning
Awe
Harmony
Clothes
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Educations
Fish
Rations
Eggs
Grain
Mushrooms
Stones
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Paper
Cut Stone
Clothes
Jewelry

Preferences

Buildings

Icon Satisfaction
0%
50%
50%
100%

Work fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 50%
50% 100% 100% 100% 50%
100% 100% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 100% 50% 0%
0% 100% 0% 50% 50%
100% 100% 100% 50% 50%
50% 50% 50% 50% 50%
50% 50% 0% 50% 50%

Race work skills

Note: The following information is significantly simplified compared to what's shown in-game, please update it.

1 1 +1.19 1 1
1 1 1 1 1
+1.39 +1.39 +1.39 +1.39 +1.39
+1.39 +1.19 +1.19 +1.19 +1.19
1 1 1 1 1
1 -0.80 -0.80 -0.80 -0.80
-0.80 -0.80 -0.80 -0.80 -0.80
-0.80 1 1