Cretonians: Difference between revisions

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==Additional traits==
==Additional traits==
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! Start Race
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! Majority
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! Immigrant
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! Age
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! Law
! Employed
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! Work Time
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! Work Time
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! Food Rations
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! Food Preference
! Eateries
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! Food Rations
! Flat Houses
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! Eateries
! Chambers
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! Flat Houses
! Wells
| {{traitbar|62px|#17a018|#046005}}
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! Chambers
! Schools
| {{traitbarempty}}
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! Wells
! Lavatories
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! Hearths
! Buildings
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! Roads
! Others
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! Awe
! Hot
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! Harmony
! Roundness
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! Building
! Corpses
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! Cold
! Noise
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! Squareness
! Space
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! Noise
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! Corpses
! Law
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! Battlegear Level
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! Jewelry Level
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! Graveyard Desecration
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! Indoctrination
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! Breads
! Breads
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! Immigrant
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! Age
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! Majority
! Law
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! Mercy
! Slaves
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! Lavatories
! Hearths
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! Lights
! Roads
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! Dread
! Climate
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! Climate
! Squareness
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! Hot
! Cannibalism
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! Roundness
! Riches
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! Cannibalism
! Lightning
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! Clothes Level
! Awe
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! Harmony
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! Tool Level
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! Enemy Kills
! Enemy Kills
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! Dirtiness
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! Thirst
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! Emigrated
! Emigrated
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! Slain
! Slain
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! Age
! Age
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! Executed
! Executed
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! Deserted
! Deserted
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! Crypts
! Crypts
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! Educations
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! Fish
! Fish
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! Stones
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==Preferences==
==Preferences==
===Buildings===
===Buildings===

Revision as of 18:07, 29 September 2021

The Cretonians are one of six available races in Songs of Syx. Cretonians prefer climates that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as wooden structures over stone ones. Cretonians are best at farming.

The nature of Cretonians are the opposite of Dondorians. Specifically, the foods they prefer are fruit, vegetables, bread and eggs.

In-game description

Short description

"Cretonians excel at farming and thrive in temperature and warm climates, preferably close to water. They are vegetarians and prefer harmony and wooden structures."

Long description

"Cretonians are the children of Crator, god of growth. And from their creating father they have gained skills in farming. They are vegetarians and harmonious creatures. They are also peaceful and not fit for battle. Their favourite foods are Fruit, Vegetables, and Mushrooms. They prefer wooden structures, harmony, and farming work."

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.80 +0.20 +0.20 0.00
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.50 +0.50 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.50 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
75 +0.70 +0.30 +0.40

Climate

Cold Temperate Warm
20.0% 100.0% 200.0%

Terrain

Ocean River Mountain Open Land
0.0% 0.0% 50.0% 90.0%

Additional traits

Trait Strength
Population
Emigrant
Trapped
Majority
Mercy
Other Slaves
Employed
Work Time
Fulfillment
Food Preference
Food Rations
Eateries
Flat Houses
Chambers
Wells
Schools
Lavatories
Buildings
Others
Hot
Roundness
Corpses
Noise
Space
Dread
Law
Battlegear
Jewelry
Soldiers
Soldiers Training
Routing
Injuries
Constipation
Hunger
Army-Duty
Starved
Animals
Heat Exposure
Murder
Drowned
Graveyards
Graveyard Desecration
Indoctrination
Drinks ((traitbarempty}}
Breads
Fruit
Meat
Vegetables
Wood
Clay
Cotton
Leather
Ore
Fabric
Metal
Pottery
Tools
Battlegear
Trait Strength
Noble
Immigrant
Age
Law
Slaves
Freed Slaves
Experience
Retirement Age
Starving
Food Days
Drink Rations
Canteens
Dormitories
Bathhouses
Taverns
Hearths
Roads
Climate
Cold
Squareness
Cannibalism
Riches
Lightning
Awe
Harmony
Clothes
Tool Level
Recruits
Soldier Experience
Enemy Kills
Dirtiness
Exhaustion
Sleepiness
Thirst
Emigrated
Slain
Age
Cold Exposure
Executed
Deserted
Crypts
Educations
Fish
Rations
Eggs
Grain
Mushrooms
Stones
Livestocks
Coal
Gems
Opiates
Sithilon Ores
Furniture
Paper
Cut Stone
Clothes
Jewelry

Preferences

Buildings

Icon Satisfaction
0%
50%
50%
100%

Work fulfillments

50% 80% 80% 50% 0%
50% 50% 0% 0% 50%
0% 50% 0% 50% 50%
100% 100% 100% 50% 100%
100% 100% 100% 50% 100%
100% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 100%
100% 100% 50% 50% 50%
50% 50% 50%

Work skills

0% 0% 20% 0% 0%
0% 0% 0% 0% 0%
40% 40% 40% 40% 40%
40% 20% 20% 20% 20%