World: Difference between revisions

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[[File:world_preview.png|thumb|220px|right|Part of the world when selecting a capital.]]The '''world''' of ''[[Songs of Syx]]'' is a vast area made up of many [[settlement]]s, natural [[resources]] and [[hunter|huntable]] [[animals|wildlife]]. When starting a new game, the player will be able to choose the location of their settlement, which will also be the capital of it. Depending on how far north, south or anywhere between, there will be a notable [[climate]] type that affects gameplay, and controls what [[pastures]], [[farms]] and wildlife will be available in gameplay.
[[File:world_preview.png|thumb|220px|right|Part of the world when selecting a capital.]]The '''world''' of ''[[Songs of Syx]]'' is a vast area made up of many [[settlement]]s, [[region]]s, natural [[resources]] and [[hunter|huntable]] [[animals|wildlife]]. When starting a new game, the player will be able to choose the location of their settlement, which will also be the capital of it. Depending on how far north, south or anywhere between, there will be a notable [[climate]] type that affects gameplay, and controls what [[pastures]], [[farms]] and wildlife will be available in gameplay.


A settlement location should be chosen carefully, so that it matches the intended playstyle of the player. Each climate provides bonuses to  hunting, farming and [[fishery|fishing]], so the player should play to those bonuses and strengths.
A settlement location should be chosen carefully, so that it matches the intended playstyle of the player. Each climate provides bonuses to  hunting, farming and [[fishery|fishing]], so the player should play to those bonuses and strengths.

Revision as of 11:49, 30 June 2021

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Part of the world when selecting a capital.

The world of Songs of Syx is a vast area made up of many settlements, regions, natural resources and huntable wildlife. When starting a new game, the player will be able to choose the location of their settlement, which will also be the capital of it. Depending on how far north, south or anywhere between, there will be a notable climate type that affects gameplay, and controls what pastures, farms and wildlife will be available in gameplay.

A settlement location should be chosen carefully, so that it matches the intended playstyle of the player. Each climate provides bonuses to hunting, farming and fishing, so the player should play to those bonuses and strengths.

The world can be customized before starting the game. Raids will occur once the player's settlement reaches a certain level of development.

Climate

Main article: Climate
Infobox of a selected location.

There are three types of climates: warm, temperate and cold. Warm and cold climates provide a high chance of temperature-related deaths. Temperate climates have less of a chance of extreme temperatures, but they can still occur, this makes temperate the safest choice for newer players. Clothing can protect against all temperatures.

As mentioned before, some farms and pastures are disabled in specific climates. For example, mushroom farms cannot be built in temperate and warm climates, because the heat of the sun would damage the mushrooms. Different races in the game prefer specific climates, with Cretonians preferring warm climates and Dondorians preferring warm ones. A settlement will get more immigrants based on the climate preference.

Resources

Main article: Resources

Every location has differing shares of natural resources. When choosing the location of your settlement, an information box will appear to tell you the availability and abundance of natural resources: clay, coal, gems, ore, sithilon ore and stone. Other natural elements of the world are shown to the player, such as the amount of water, mountains, and trees.

Obviously, the player should choose a location that has as many resources as possible, although it's borderline impossible to get a high amount of ALL resources, so the player should try to find the closest to having everything in one location. Wood (a heavily forested area), stone and water are among the most important things to have near a settlement, as wood and stone are extremely common building materials, and water is needed for fishing and relaxing in (especially in hot weather).

Because every single resource will not be easily be within reach of the player's settlement, the player will need to trade for some of them. This is done by building an export depot and import depot. A trader from another settlement will periodically arrive to the player's settlement and collect resources stored at the export depot, then leave resources of the player's choosing at the import depot.