Opiate Farm: Difference between revisions
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Scribonius (talk | contribs) (Updated page with current info and added climate info) |
Scribonius (talk | contribs) m (Added input/output to table) |
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|expandable = Yes | |expandable = Yes | ||
|comp_req = None | |comp_req = None | ||
|input = | |input = None | ||
|output = | |output = [[File:opiate_icon.png]] 0.19 | ||
}}'''Opiate Farms''' are [[agriculture]] [[Buildings|constructs]] under the "[[farms]]" sub-category. They produce [[opiates]] from opiates seeds. Opiate seeds can be harvested from wild opiates or by [[Trading|importing]] them from abroad. | }}'''Opiate Farms''' are [[agriculture]] [[Buildings|constructs]] under the "[[farms]]" sub-category. They produce [[opiates]] from opiates seeds. Opiate seeds can be harvested from wild opiates or by [[Trading|importing]] them from abroad. | ||
Revision as of 13:38, 11 September 2022
Opiate Farm | |
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Where shirts are born. | |
Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | Farms |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | 0.19 |
Opiate Farms are agriculture constructs under the "farms" sub-category. They produce opiates from opiates seeds. Opiate seeds can be harvested from wild opiates or by importing them from abroad.
Opiate farms will suffer penalties for being grown in non-warm climates. In temperate climates they suffer a -60% production malus, while in cold climates the malus is a crippling -90%.
Opiates have limited use, with them only being necessary for hospitals to function (which can be quite important during outbreaks). They can also be traded for decent amounts of money.
In-game description
"Grows opiates."