Cretonians: Difference between revisions

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{{imagefix|[[File:Cretonians.png|left]]}}The '''Cretonians''' are one of seven available [[races]] in ''[[Songs of Syx]]''. They appear to be pig/boar-human hybrids, given both their appearance and the fact that baby Cretonians are known as cubs in-game. Cretonians prefer [[climate]]s that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as [[Wood|wooden]] structures over stone ones. Cretonians are best at [[Farm|farming]].
{{imagefix|[[File:Cretonians.png|left]]}}The '''Cretonians''' are one of eight available [[species]] in ''[[Songs of Syx]]''. They appear to be pig/boar-human hybrids, given both their appearance and the fact that baby Cretonians are known as cubs in-game. Cretonians prefer [[climate]]s that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as [[Wood|wooden]] structures over stone ones. Cretonians are best at [[Farm|farming]].


The nature of Cretonians are the opposite of [[Dondorians]], as Cretonians are peace-loving pacifists, and harbor no negative feelings toward any other race. Specifically, the [[food]]s they prefer are [[vegetables]], [[bread]] and [[mushrooms]]. They can be bred in a [[Cretonian breeder]], but this requires vegetables to feed the children. They become adults after 32 days of childhood (2 years).
The nature of Cretonians are the opposite of [[Dondorians]], as Cretonians are peace-loving pacifists, and harbor no negative feelings toward any other species. Specifically, the [[food]]s they prefer are [[vegetables]], [[bread]] and [[mushrooms]]. They can be bred in a [[Cretonian breeder]], but this requires vegetables to feed the children. They become adults after 32 days of childhood (2 years).


==In-game description==
==In-game description==
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==Liking==
==Liking==
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{{navbar_races}}
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[[Category:Races]]
[[Category:Species]]

Latest revision as of 19:42, 16 September 2023

The Cretonians are one of eight available species in Songs of Syx. They appear to be pig/boar-human hybrids, given both their appearance and the fact that baby Cretonians are known as cubs in-game. Cretonians prefer climates that are temperate or mild, they also prefer to live near water, have a vegetarian diet, prefer peace over war as well as wooden structures over stone ones. Cretonians are best at farming.

The nature of Cretonians are the opposite of Dondorians, as Cretonians are peace-loving pacifists, and harbor no negative feelings toward any other species. Specifically, the foods they prefer are vegetables, bread and mushrooms. They can be bred in a Cretonian breeder, but this requires vegetables to feed the children. They become adults after 32 days of childhood (2 years).

In-game description

Short description

"Cretonians excel at farming and thrive in temperature and warm climates, preferably close to water. They are vegetarians and prefer harmony and wooden structures."

Long description

"Cretonians are the children of Crator, god of growth. And from their creating father they have gained skills in farming. They are vegetarians and harmonious creatures. They are also peaceful and not fit for battle. Their favourite foods are Fruit, Vegetables, and Mushrooms. They prefer wooden structures, harmony, and farming work."

Preference for others

1.00 1.00 1.00 1.00 1.00 1.00

Religion

0.00 0.08 0.89 0.00

Climate

Cold Temperate Warm
20.0% 100.0% 100.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 100.0% 50.0% 100.0% 90.0%

Liking

Different species likes/dislikes different aspects of layout and management. Green bars indicate that the specie likes the aspect, a red one represents dislike.

Trait Strength
Arenas 🡅🡅
Bathouses 🡅🡅🡅
Building 🡅🡅
Cannibalism 🡇🡇🡇
Canteens 🡅🡅🡅🡅
Climate 🡅🡅
Clothes 🡅🡅🡅
Corpses 🡇
Crypts 🡅
Desecration 🡇🡇🡇
Dread 🡇
Drink Rations 🡅🡅🡅
Eateries 🡅🡅
Employed 🡅
Enemy kills 🡅
Faith 🡅🡅🡅🡅
Food Days 🡅🡅
Food Pref. 🡅🡅
Food Rations 🡅🡅🡅🡅🡅🡅
Former Slave 🡇🡇🡇
Freed Slave 🡅🡅
Fulfilment 🡅🡅🡅
Furniture 🡅🡅🡅🡅
Graveyards 🡅
Harmony 🡅🡅
Hearths 🡅
Home Privacy 🡇
Housing 🡅🡅
Immigrant 🡇
Jewelry 🡅
Lavatories 🡅🡅
Law 🡅
Lighting 🡅
Majority 🡅🡅🡅🡅🡅🡅
Mercy 🡅
Noble 🡅
Opposition 🡇🡇
Other Slaves 🡅
Others 🡅
Physicians 🡅
Ration 🡅🡅
Retirement 🡅
Retirement Age 🡅
Riches 🡅
Roads 🡅
Roundness 🡅
Slaves 🡇🡇
Soldiers 🡅
Space 🡅
Speakers 🡅
Stages 🡅🡅
Starving 🡇🡇🡇
Taverns 🡅🡅🡅
Wells 🡅🡅
Wrongful Deaths 🡇

Physics

Icon Statistic Amount
Weight 75.00
Stamina 0.50
Speed 4.50
Acceleration 3.00
Healing 0.25
Lifespan 75.00
Heat Resistance 0.70
Cold Resistance 0.40

Behavior

Icon Statistic Amount
Lawfulness 0.70
Skinnydipping 1.00
Submission 1.00
Happiness 1.00

Battle

Icon Statistic Amount
Offense Skill 0.50
Defense Skill 0.50
Armour 1.00
Pierce Damage 1.00
Blunt Damage 160.00
Accuracy 0.10
Range Power 0.50
Morale 0.75

Rates

Icon Statistic Amount
Defecation 0.25
Soiling 0.25
Piety 0.13
Hunger 0.50
Thirst 0.13
Sleep 0.25
Learning 0.50

Civic

Icon Statistic Amount
Maintenance 0.00
Bartering 0.00
Spoilage 0.00

Rooms

Icon Statistic Amount
Catapult 1.00
Carry Capacity 1.00
Woodcutters 1.00
Fisheries 1.20
Clay Mines 1.00
Coal Mines 1.00
Gem Mines 1.00
Ore Mines 1.00
Sithilon Mines 1.00
Stone Mines 1.00
Hunters 1.00
Cotton Farms 1.40
Fruit Farms 1.40
Grain Farms 1.40
Mushroom Farms 1.40
Opiate Farms 1.40
Vegetable Farms 1.40
Auroch Pastures 1.20
Eteledont Pastures 1.20
Globdien Pastures 1.20
Onx Pastures 1.20
Bakeries 1.00
Breweries 1.00
Charcoalers 1.00
Metal Smithies 1.00
Weavers 1.00
Bowyers 0.50
Carpenters 0.50
Fletchers 0.50
Jewelers 0.50
Masonries 0.50
Papermakers 0.50
Potteries 0.50
Rationmakers 0.50
Smithies 0.50
Tailors 0.50
Training Grounds 1.00
Archery Ranges 1.00
Libraries 1.00
Adminsistrators 1.00
Cretonian Breeders 1.00
Garthimi Hatcheries 1.00
Human Nurseries 1.00
Tilapi Nurseries 1.00

Start

Icon Statistic Amount
Weight 0.00
Stamina 0.00

Preferences

Buildings

Icon Satisfaction
0%
50%
50%
100%

Fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 50%
50% 100% 100% 100% 50%
100% 100% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 100% 50% 0% 0%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
100% 100% 50% 50% 50%
50% 50% 50% 50% 50%
50% 0% 50% 50%
Recruits:    75% Students:    75%