Hunter

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Hunter
Where deaths feed people.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 3-6 tiles)
Stone:
  × 1
  + 1 (every 3-6 tiles)
Grand:
  × 2
  + 1 (every 3-6 tiles)
Category Agriculture
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements × 2 - Workbench
× 1 - Auxilary (per tile)
Production Information
Input {{{input}}}
Output {{{output}}}

Hunters are agriculture buildings where citizens take the role of hunting nearby animals to get the following resources from them: meat, leather, eggs and cotton. Once built, hunters will search within the radius of the hunter building they work at and constantly scout for animals to hunt.

Hunters will carefully attempt to stalk animals and kill them, but if they fail, the hunter will return to the building and try again. If they succeed, they will drag the animal to the building and begin to turn the animal carcass into resources. Food can only be in the building for so long before it spoils, so a warehouse should be built nearby to greatly slow the spoiling process.

A hunter walking away from an onx because he failed to catch it.