Tilapis

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The Tilapis are one of six available races in Songs of Syx. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the Cantors, they are a rare race, but not as rare as the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like Humans, they are not particularly picky about specific types of climate, though they prefer temperate climates the most.

Tilapis have a general lifespan of 90 years. Specifically, the foods they prefer are meat, bread, fruit and vegetables. Despite the mild rarity of the race - being 30% in-game, the player can choose to start as this race when beginning a new game. Tilapis can be bred in a Tilapi nursery, though they require fruit to feed the children.

In-game description

Short description

"Tilapi, the territorial and bloodthirsty guardians of Syx' forests, are perfectly suited to tend to forestry, animal husbundry, and dispensing swift death alike. They are no strangers to cannibalism."

Long description

"The Tilapis were created in aeons past to guard an ancient and mighty barrier forest, the border between the granted dominion for this purpose, the Tilapi are extremely territorial and quick to pass judgement, however they are blessed with great compassion for Syx' flora and fauna.

Properties

Res. Hot Res. Cold Armour Pierce Damage
+0.30 +0.30 +0.10 +0.30
Defensive Skill Stamina Strength Work Prof.
0.00 +0.50 +0.40 0.00
Soil Hunger Thirst Healing
+0.15 +0.40 +0.12 +0.25
Sleep Immunity Skinnydipping Cannibalism
+0.25 +0.50 +0.80 +0.10
Life span Youth Intelligence Criminality
90 +0.85 +0.60 +0.10
Piety
+0.12

Preference for others

1.00 1.00 -1.00 -2.00 1.00

Religion

0.16 0.00 0.83

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 3.0% 2.0% 250.0% 20.0%

Additional traits

Trait Strength
Wrongful Deaths πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Immigrant πŸ‘‡πŸ‘‡
Majority πŸ‘…
Mercy πŸ‘…πŸ‘…
Other Slaves πŸ‘…πŸ‘…πŸ‘…
Retirement Age πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Fulfillment πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Food Pref. πŸ‘…πŸ‘…πŸ‘…
Food Rations πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Eateries πŸ‘…πŸ‘…
Flat Houses πŸ‘…πŸ‘…πŸ‘…
Chambers
Wells πŸ‘…πŸ‘…
Hearths πŸ‘…πŸ‘…
Stages πŸ‘…πŸ‘…
Lavatories πŸ‘…πŸ‘…
Building πŸ‘…πŸ‘…
Others πŸ‘…πŸ‘…
Cannibalism πŸ‘…πŸ‘…
Riches πŸ‘…πŸ‘…
Lighting πŸ‘…πŸ‘…
Harmony πŸ‘…πŸ‘…πŸ‘…
Jewelry πŸ‘…
Enemy Kills πŸ‘…
Graveyards πŸ‘…πŸ‘…
Descecration πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Opposition πŸ‘‡πŸ‘‡πŸ‘‡
Trait Strength
Noble πŸ‘…πŸ‘…
Former Slave πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Law πŸ‘…πŸ‘…
Slaves πŸ‘‡πŸ‘‡
Freed Slaves πŸ‘…πŸ‘…πŸ‘…
Occupation πŸ‘…πŸ‘…
Starving πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Food Days πŸ‘…
Drink Rations πŸ‘…πŸ‘…πŸ‘…
Canteens πŸ‘…πŸ‘…πŸ‘…
Dormitories πŸ‘…πŸ‘…
Bathhouses πŸ‘…πŸ‘…πŸ‘…
Taverns πŸ‘…πŸ‘…πŸ‘…
Speakers πŸ‘…πŸ‘…
Arenas πŸ‘…πŸ‘…πŸ‘…
Roads πŸ‘…πŸ‘…
Climate πŸ‘…πŸ‘…
Roundness πŸ‘…πŸ‘…
Corpses πŸ‘‡πŸ‘‡
Noise πŸ‘‡πŸ‘‡
Awe πŸ‘…πŸ‘…
Clothes πŸ‘…πŸ‘…πŸ‘…
Soldiers πŸ‘…
Meat πŸ‘…πŸ‘…πŸ‘…
Crypts πŸ‘…πŸ‘…πŸ‘…
Faith πŸ‘…πŸ‘…πŸ‘…πŸ‘…

Preferences

Buildings

Icon Satisfaction
0%
30%
20%
100%

Work fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 100%
50% 50% 50% 50% 50%
50% 50% 100% 100% 100%
100% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 50% 50% 50% 100%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 0%
50% 50% 70% 100%

Work skills

Note: The following information is significantly simplified compared to what's shown in-game, please update it.

1 +0.20 1 1 1
1 1 1 1 1
1 1 1 1 1
1 +0.60 +0.60 +0.60 +0.60
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1