Tilapis: Difference between revisions

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{{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of seven available [[race]]s in ''[[Songs of Syx]]''. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the [[Cantor]]s, they are a rare race, but not as rare ''as'' the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like [[Humans]], they are not particularly picky about specific types of climate, though they prefer temperate climates the most.
{{imagefix|[[File:tilapis_icon.png|left]]}}The '''Tilapis''' are one of eight available [[race]]s in ''[[Songs of Syx]]''. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the [[Cantor]]s, they are a rare race, but not as rare ''as'' the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like [[Humans]], they are not particularly picky about specific types of climate, though they prefer temperate climates the most.


Tilapis have a general lifespan of 90 years. Specifically, the [[food]]s they prefer are [[meat]], [[bread]], [[fruit]] and [[vegetables]]. Despite the mild rarity of the race - being 30% in-game, the player can choose to start as this race when beginning a new game. Tilapis can be bred in a [[Tilapi nursery]], though they require fruit to feed the children. They become adults after 48 days of childhood (3 years).
Tilapis have a general lifespan of 90 years. Specifically, the [[food]]s they prefer are [[meat]], [[bread]], [[fruit]] and [[vegetables]]. Despite the mild rarity of the race - being 30% in-game, the player can choose to start as this race when beginning a new game. Tilapis can be bred in a [[Tilapi nursery]], though they require fruit to feed the children. They become adults after 48 days of childhood (3 years).

Revision as of 16:47, 28 June 2023

The Tilapis are one of eight available races in Songs of Syx. Tilapis play the role of being the "dark elves" of the game, as well as loving nature. Somewhat like the Cantors, they are a rare race, but not as rare as the Cantors. Their passions consist of working with the flora and fauna of the land, as well as passing judgement for justice. Much like Humans, they are not particularly picky about specific types of climate, though they prefer temperate climates the most.

Tilapis have a general lifespan of 90 years. Specifically, the foods they prefer are meat, bread, fruit and vegetables. Despite the mild rarity of the race - being 30% in-game, the player can choose to start as this race when beginning a new game. Tilapis can be bred in a Tilapi nursery, though they require fruit to feed the children. They become adults after 48 days of childhood (3 years).

In-game description

Short description

"Tilapi, the territorial and bloodthirsty guardians of Syx' forests, are perfectly suited to tend to forestry, animal husbundry, and dispensing swift death alike. They are no strangers to cannibalism."

Long description

"The Tilapis were created in aeons past to guard an ancient and mighty barrier forest, the border between the granted dominion for this purpose, the Tilapi are extremely territorial and quick to pass judgement, however they are blessed with great compassion for Syx' flora and fauna.

Preference for others

1.00 1.00 -0.25 -0.50 1.00

Religion

0.11 0.11 0.66 0.11

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 3.0% 2.0% 250.0% 20.0%

Additional traits

Trait Strength
Wrongful Deaths 🡇🡇🡇🡇🡇🡇
Immigrant 🡇🡇
Majority 🡅
Mercy 🡅🡅
Other Slaves 🡅🡅🡅
Retirement Age 🡅🡅🡅🡅
Fulfillment 🡅🡅🡅🡅
Food Pref. 🡅🡅🡅
Food Rations 🡅🡅🡅🡅
Eateries 🡅🡅
Flat Houses 🡅🡅🡅
Chambers
Wells 🡅🡅
Hearths 🡅🡅
Stages 🡅🡅
Lavatories 🡅🡅
Building 🡅🡅
Others 🡅🡅
Cannibalism 🡅🡅
Riches 🡅🡅
Lighting 🡅🡅
Harmony 🡅🡅🡅
Jewelry 🡅
Enemy Kills 🡅
Graveyards 🡅🡅
Descecration 🡇🡇🡇🡇
Opposition 🡇🡇🡇
Trait Strength
Noble 🡅🡅
Former Slave 🡇🡇🡇🡇
Law 🡅🡅
Slaves 🡇🡇
Freed Slaves 🡅🡅🡅
Occupation 🡅🡅
Starving 🡇🡇🡇🡇
Food Days 🡅
Drink Rations 🡅🡅🡅
Canteens 🡅🡅🡅
Dormitories 🡅🡅
Bathhouses 🡅🡅🡅
Taverns 🡅🡅🡅
Speakers 🡅🡅
Arenas 🡅🡅🡅
Roads 🡅🡅
Climate 🡅🡅
Roundness 🡅🡅
Corpses 🡇🡇
Noise 🡇🡇
Awe 🡅🡅
Clothes 🡅🡅🡅
Soldiers 🡅
Meat 🡅🡅🡅
Crypts 🡅🡅🡅
Faith 🡅🡅🡅🡅

Physics

Icon Statistic Amount
Weight 65.00
Stamina 0.50
Speed 6.00
Acceleration 3.00
Healing 0.25
Lifespan 130.00
Heat Resistance 0.40
Cold Resistance 0.40

Behavior

Icon Statistic Amount
Lawfulness 0.50
Skinnydipping 0.80
Submission 1.00
Happiness 1.00

Battle

Icon Statistic Amount
Offense Skill 0.50
Defense Skill 0.50
Armour 1.00
Pierce Damage 1.00
Blunt Damage 100.00
Accuracy 0.50
Range Power 0.50
Morale 0.80

Rates

Icon Statistic Amount
Defecation 0.25
Soiling 0.15
Piety 0.13
Hunger 0.40
Thirst 0.13
Sleep 0.25
Learning 0.80

Civic

Icon Statistic Amount
Maintenance 0.00
Bartering 0.00
Spoilage 0.00

Rooms

Icon Statistic Amount
Catapult 1.00
Carry Capacity 1.00
Woodcutters 1.20
Fisheries 1.00
Clay Mines 1.00
Coal Mines 1.00
Gem Mines 1.00
Ore Mines 1.00
Sithilon Mines 1.00
Stone Mines 1.00
Hunters 1.00
Cotton Farms 1.00
Fruit Farms 1.00
Grain Farms 1.00
Mushroom Farms 1.00
Opiate Farms 1.00
Vegetable Farms 1.00
Auroch Pastures 1.60
Eteledont Pastures 1.60
Globdien Pastures 1.60
Onx Pastures 1.60
Bakeries 1.00
Breweries 1.00
Charcoalers 1.00
Metal Smithies 1.00
Weavers 1.00
Bowyers 1.00
Carpenters 1.00
Fletchers 1.00
Jewelers 1.00
Masonries 1.00
Papermakers 1.00
Potteries 1.00
Rationmakers 1.00
Smithies 1.00
Tailors 1.00
Training Grounds 1.00
Archery Ranges 1.00
Libraries 1.00
Adminsistrators 1.00
Cretonian Breeders 1.00
Garthimi Hatcheries 1.00
Human Nurseries 1.00
Tilapi Nurseries 1.00

Start

Icon Statistic Amount
Weight 0.00
Stamina 0.00

Preferences

Buildings

Icon Satisfaction
0%
30%
20%
100%

Fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 100%
50% 50% 50% 50% 50%
50% 50% 100% 100% 100%
100% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 100%
50% 0% 50% 50%
Recruits:    70% Students:    70%