Humans: Difference between revisions

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[[File:humans_icon.png|left]]The '''Humans''' are one of seven available [[race]]s in ''[[Songs of Syx]]''. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of [[climates]], with temperate being the most preferred by them.
[[File:humans_icon.png|left]]The '''Humans''' are one of eight available [[race]]s in ''[[Songs of Syx]]''. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of [[climates]], with temperate being the most preferred by them.


The foods they prefer are [[bread]], [[meat]], [[mushrooms]] and [[eggs]]. Much like humans in real life, they prefer open land over [[mountains]] and ocean/river areas, including their lifespan being roughly 80 years. Humans can be bred in a [[Human nursery]], though requires [[fruit]] to feed the children. Unlike humans in real life, they become adults after 80 days of childhood (5 years).
The foods they prefer are [[bread]], [[meat]], [[mushrooms]] and [[eggs]]. Much like humans in real life, they prefer open land over [[mountains]] and ocean/river areas, including their lifespan being roughly 80 years. Humans can be bred in a [[Human nursery]], though requires [[fruit]] to feed the children. Unlike humans in real life, they become adults after 80 days of childhood (5 years).

Revision as of 16:47, 28 June 2023

The Humans are one of eight available races in Songs of Syx. Humans are the smartest and most mentally unique of all races, as they have the most free will and flexible minds. Because of this, they thrive at jobs that require high intelligence. Humans also have the unique ability to thrive in all types of climates, with temperate being the most preferred by them.

The foods they prefer are bread, meat, mushrooms and eggs. Much like humans in real life, they prefer open land over mountains and ocean/river areas, including their lifespan being roughly 80 years. Humans can be bred in a Human nursery, though requires fruit to feed the children. Unlike humans in real life, they become adults after 80 days of childhood (5 years).

In-game description

Short description

"Humans, the last creation of the gods. Excel at intelligent jobs and are decent farmers."

Long description

"The humans were the final creation of the Astars, and unlike all their other creations they gave them free will and a shapable mind. This seperates them from all the others. Initially men were immortal, but after the second war of the gods, this was removed as punishment for some to have aligned with the Chaos Lord."

Preference for others

1.00 1.00 1.00 1.00 1.00

Religion

0.20 0.30 0.30 0.20

Climate

Cold Temperate Warm
80.0% 100.0% 80.0%

Terrain

Ocean River Mountain Forest Open Land
0.0% 0.0% 20.0% 20.0% 100.0%

Liking

Trait Strength
Wrongful Deaths 🡇🡇🡇🡇🡇🡇
Immigrant 🡇🡇
Majority 🡅
Mercy 🡅🡅
Other Slaves 🡅
Retirement Age 🡅🡅🡅🡅
Fulfillment 🡅🡅🡅🡅
Food Preference 🡅🡅🡅
Food Rations 🡅🡅🡅🡅
Eateries 🡅🡅
Flat Houses 🡅🡅🡅
Chambers
Wells 🡅🡅
Hearths 🡅🡅
Stages 🡅🡅
Lavatories 🡅🡅🡅
Building 🡅🡅
Others 🡅🡅
Corpses 🡇🡇
Noise 🡇🡇
Awe 🡅🡅
Jewelry 🡅
Enemy Kills 🡅
Graveyards 🡅🡅
Desecration 🡇🡇🡇🡇
Opposition 🡇🡇🡇
Trait Strength
Noble 🡅🡅
Former Slave 🡇🡇🡇🡇
Law 🡅🡅
Slaves 🡇🡇
Freed Slaves 🡅🡅🡅
Occupation 🡅🡅
Starving 🡇🡇🡇🡇
Food Days 🡅
Drink Rations 🡅🡅🡅
Canteens 🡅🡅🡅
Dormitories 🡅🡅
Bathhouses 🡅🡅🡅
Taverns 🡅🡅🡅
Speakers 🡅🡅
Arenas 🡅🡅🡅
Roads 🡅🡅
Climate 🡅🡅
Cannibalism 🡇🡇🡇🡇
Riches 🡅🡅
Lightning 🡅🡅
Clothes 🡅🡅
Soldiers 🡅
Meat 🡅🡅🡅
Crypts 🡅🡅🡅
Faith 🡅🡅🡅🡅

Physics

Icon Statistic Amount
Weight 80.00
Stamina 1.00
Speed 4.50
Acceleration 3.00
Health 1.00
Lifespan 80.00
Heat Resistance 0.30
Cold Resistance 0.30

Behavior

Icon Statistic Amount
Lawfulness 0.20
Skinnydipping 0.80
Submission 1.00
Happiness 1.00

Battle

Icon Statistic Amount
Offense Skill 0.50
Defense Skill 0.50
Armour 1.00
Pierce Damage 1.00
Blunt Damage 150.00
Accuracy 0.10
Range Power 0.50
Morale 1.00

Rates

Icon Statistic Amount
Defecation 0.25
Soiling 0.25
Piety 0.12
Hunger 0.50
Thirst 0.12
Sleep 0.25
Learning 2.00

Civic

Icon Statistic Amount
Maintenance 0.00
Bartering 0.00
Spoilage 0.00

Rooms

Icon Statistic Amount
Catapult 1.00
Carry Capacity 1.00
Woodcutters 1.00
Fisheries 1.00
Clay Mines 1.00
Coal Mines 1.00
Gem Mines 1.00
Ore Mines 1.00
Sithilon Mines 1.00
Stone Mines 1.00
Hunters 1.00
Cotton Farms 1.20
Fruit Farms 1.20
Grain Farms 1.20
Mushroom Farms 1.20
Opiate Farms 1.20
Vegetable Farms 1.20
Auroch Pastures 1.00
Eteledont Pastures 1.00
Globdien Pastures 1.00
Onx Pastures 1.00
Bakeries 1.00
Breweries 1.00
Charcoalers 1.00
Metal Smithies 1.00
Weavers 1.00
Bowyers 1.00
Carpenters 1.00
Fletchers 1.00
Jewelers 1.00
Masonries 1.00
Papermakers 1.00
Potteries 1.00
Rationmakers 1.00
Smithies 1.00
Tailors 1.00
Training Grounds 1.00
Archery Ranges 1.00
Libraries 1.25
Adminsistrators 1.25
Cretonian Breeders 1.00
Garthimi Hatcheries 1.00
Human Nurseries 1.00
Tilapi Nurseries 1.00

Start

Icon Statistic Amount
Weight 0.00
Stamina 0.00

Preferences

Buildings

Icon Satisfaction
40%
100%
80%
60%

Fulfillments

50% 80% 80% 50% 50%
0% 50% 50% 0% 0%
50% 0% 50% 0% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 0% 0%
100% 0% 50% 50% 50%
50% 50% 50% 50% 50%
50% 50% 50% 50% 50%
50% 100% 50% 50% 100%
50% 0% 50% 50%
Recruits:    70% Students:    70%