Resources: Difference between revisions
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== Flora == | == Flora == | ||
Cotton | |||
Fruit | |||
Grain | |||
Mushrooms | |||
Opiates | |||
Vegetables | |||
Trees | |||
== Fauna == | == Fauna == | ||
Domesticated Animals | |||
Auroch | |||
Entelodont | |||
Globdien | |||
Onx | |||
n.b. On Livestock | |||
Non-Domesticated Animals | |||
Dinoris | |||
Smilodon | |||
Stagbeast | |||
Other | |||
Eggs | |||
Fish | |||
== Non-Living Resources == | == Non-Living Resources == | ||
Alcohol | |||
Battlegear | |||
Bread | |||
Clay | |||
Coal | |||
Clothes | |||
Stone | |||
Tools | |||
Wood | |||
Fabric | |||
Furniture | |||
Gem | |||
Jewelry | |||
Leather | |||
Meat | |||
Metal | |||
Ore | |||
Paper | |||
Pottery | |||
Sithilon | |||
Cut Stone |
Revision as of 04:10, 15 May 2021
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Resources are helpful, collectable items in Songs of Syx. They are - including the work of the citizens - the lifeblood of any successful settlement. Resources are constantly being used to build things and fuel many activities that are necessary to keep the player's settlement constantly running. There are 30 resources in the game, with one of them (being opiates) not yet implemented into the game.
Resources must be collected by citizens in various ways. From cutting down trees for wood to making jewelry just to keep specific people happy. Most resources can be found in the natural environment, but others must be man-made. If a resource is within reach of a settlement, the player must trade for them.
Flora
Cotton
Fruit
Grain
Mushrooms
Opiates
Vegetables
Trees
Fauna
Domesticated Animals
Auroch
Entelodont
Globdien
Onx
n.b. On Livestock
Non-Domesticated Animals
Dinoris
Smilodon
Stagbeast
Other
Eggs
Fish
Non-Living Resources
Alcohol
Battlegear
Bread
Clay
Coal
Clothes
Stone
Tools
Wood
Fabric
Furniture
Gem
Jewelry
Leather
Meat
Metal
Ore
Paper
Pottery
Sithilon
Cut Stone